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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTDarkWalkerBeamLight extends Actor; var() PointLightComponent BeamLight; var() AudioComponent AmbientSound; defaultproperties { Begin Object Class=PointLightComponent Name=LightComponentB ObjName=LightComponentB Archetype=PointLightComponent'Engine.Default__PointLightComponent' Radius=300.000000 Brightness=10.000000 LightColor=(B=64,G=128,R=255,A=255) CastShadows=False Name="LightComponentB" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object BeamLight=LightComponentB Begin Object Class=AudioComponent Name=ImpactSound ObjName=ImpactSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireBeamRipEarthCue' Name="ImpactSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AmbientSound=ImpactSound Components(0)=LightComponentB Components(1)=ImpactSound bGameRelevant=True Name="Default__UTDarkWalkerBeamLight" ObjectArchetype=Actor'Engine.Default__Actor' } |
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