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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTLeviathanShield extends UTVehicleShield; simulated event BaseChange(); defaultproperties { ActivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate' DeactivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff' Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="AmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AmbientComponent=AmbientSoundComponent Begin Object Class=UTParticleSystemComponent Name=ShieldEffect ObjName=ShieldEffect Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShieldEffect' bAutoActivate=False HiddenGame=True Translation=(X=15.000000,Y=50.000000,Z=25.000000) Name="ShieldEffect" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object ShieldEffectComponent=ShieldEffect bIgnoreFlaggedProjectiles=True Components(0)=AmbientSoundComponent Begin Object Class=StaticMeshComponent Name=ShieldMesh ObjName=ShieldMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'VH_Leviathan.Mesh.S_VH_Leviathan_Shield_Collision' HiddenGame=True bUseAsOccluder=False CastShadow=False bAcceptsLights=False BlockActors=False BlockRigidBody=False Translation=(X=240.000000,Y=-180.000000,Z=220.000000) Name="ShieldMesh" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Components(1)=ShieldMesh CollisionComponent=ShieldMesh Name="Default__UTLeviathanShield" ObjectArchetype=UTVehicleShield'UTGame.Default__UTVehicleShield' } |
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