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UTGameContent.UTLeviathanShield

Extends
UTVehicleShield

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTWeaponShield
      |   
      +-- UTGame.UTVehicleShield
         |   
         +-- UTGameContent.UTLeviathanShield

Variables Summary
Inherited Variables from UTGame.UTVehicleShield
ActivatedSound, AmbientComponent, bFullyActive, DeactivatedSound, ShieldActivatedTime, ShieldEffectComponent
Inherited Variables from UTGame.UTWeaponShield
bIgnoreFlaggedProjectiles

Functions Summary
event BaseChange ()
Inherited Functions from UTGame.UTVehicleShield
SetActive, ShieldFullyOnline, TakeDamage


Functions Detail

BaseChange Source code

simulated event BaseChange ( )


Defaultproperties

defaultproperties
{
   ActivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate'
   DeactivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff'
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AmbientComponent=AmbientSoundComponent
   Begin Object Class=UTParticleSystemComponent Name=ShieldEffect ObjName=ShieldEffect Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShieldEffect'
      bAutoActivate=False
      HiddenGame=True
      Translation=(X=15.000000,Y=50.000000,Z=25.000000)
      Name="ShieldEffect"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   ShieldEffectComponent=ShieldEffect
   bIgnoreFlaggedProjectiles=True
   Components(0)=AmbientSoundComponent
   Begin Object Class=StaticMeshComponent Name=ShieldMesh ObjName=ShieldMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'VH_Leviathan.Mesh.S_VH_Leviathan_Shield_Collision'
      HiddenGame=True
      bUseAsOccluder=False
      CastShadow=False
      bAcceptsLights=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=240.000000,Y=-180.000000,Z=220.000000)
      Name="ShieldMesh"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(1)=ShieldMesh
   CollisionComponent=ShieldMesh
   Name="Default__UTLeviathanShield"
   ObjectArchetype=UTVehicleShield'UTGame.Default__UTVehicleShield'
}

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Creation time: sk 18-3-2018 10:00:53.428 - Created with UnCodeX