- Extends
- UTInventory
jump boots drastically increase a player's double jump velocity
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- UTGame.UTInventory
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+-- UTGameContent.UTJumpBoots
Inherited Variables from Engine.Inventory |
bDelayedSpawn, bDropOnDeath, bPredictRespawns, bReceiveOwnerEvents, bRenderOverlays, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime |
Inherited Functions from Engine.Inventory |
ActiveRenderOverlays, AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager, OwnerEvent, RenderOverlays |
var repnotify databinding byte Charges;
var float MultiJumpBoost;
var databinding localized string RanOutText;
simulated
function AdjustPawn (
UTPawn P,
bool bRemoveBonus) )
reliable
client function ClientGivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
reliable client function ClientLostItem ( ) )
function bool DenyPickupQuery (
class<
Inventory> ItemClass,
Actor Pickup) )
static
function float DetourWeight (
Pawn Other,
float PathWeight) )
function DropFrom (
vector StartLocation,
vector StartVelocity) )
function GivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
ItemRemovedFromInvManager Source code
function ItemRemovedFromInvManager ( ) )
simulated function OwnerEvent ( name EventName) )
simulated function ReplicatedEvent ( name VarName) )
defaultproperties
{
MultiJumpBoost=750.000000
Charges=3
ActivateSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_JumpBoots_JumpCue'
RanOutText="The Jump Boots have run out."
bRenderOverlays=True
bReceiveOwnerEvents=True
bDropOnDeath=True
RespawnTime=30.000000
MaxDesireability=1.000000
PickupMessage="Jump Boots"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_JumpBoots_PickupCue'
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.JumpBoots.Mesh.S_UN_Pickups_Jumpboots002'
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-20.000000)
Scale=1.700000
Name="StaticMeshComponent1"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=StaticMeshComponent1
PickupFactoryMesh=StaticMeshComponent1
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTInventory:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTInventory:Sprite'
End Object
Components(0)=Sprite
Name="Default__UTJumpBoots"
ObjectArchetype=UTInventory'UTGame.Default__UTInventory'
}
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Creation time: sk 18-3-2018 10:00:53.074 - Created with
UnCodeX