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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_TurretStinger extends UTVehicleWeapon HideDropDown; defaultproperties { FireTriggerTags(0)="TurretFireRight" FireTriggerTags(1)="TurretFireLeft" DefaultImpactEffect=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue',ParticleTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_PrimeAltImpact') VehicleClass=Class'UTGameContent.UTVehicle_ShieldedTurret_Stinger' bZoomedFireMode(0)=0 bZoomedFireMode(1)=1 ZoomedTargetFOV=20.000000 ZoomedRate=60.000000 WeaponFireSnd(0)=SoundCue'A_Weapon_Stinger.Weapons.A_Weapon_Stinger_FireAltCue' WeaponFireTypes(0)=EWFT_Projectile WeaponFireTypes(1)=EWFT_None WeaponProjectiles(0)=Class'UTGameContent.UTProj_TurretShard' FireInterval(0)=0.100000 Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Stinger Turret" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_TurretStinger" ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon' } |
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