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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_ViperGun extends UTVehicleWeapon HideDropDown; defaultproperties { FireTriggerTags(0)="MantaWeapon01" FireTriggerTags(1)="MantaWeapon02" MaxFinalAimAdjustment=0.700000 bIgnoreDownwardPitch=True VehicleClass=Class'UTGameContent.UTVehicle_Viper_Content' bFastRepeater=True WeaponFireSnd(0)=SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_PrimaryFireCue' aimerror=750.000000 WeaponFireTypes(0)=EWFT_Projectile WeaponFireTypes(1)=EWFT_None WeaponProjectiles(0)=Class'UTGameContent.UTProj_ViperBolt' FireInterval(0)=0.200000 Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Viper" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTVWeap_ViperGun" ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon' } |
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