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Engine.Admin

Extends
PlayerController
Modifiers
config ( Game )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- Engine.Admin

Constants Summary
Inherited Contants from Engine.PlayerController
CLIENTADJUSTUPDATECOST, MAXCLIENTUPDATEINTERVAL, MAXNEARZEROVELOCITYSQUARED, MAXPOSITIONERRORSQUARED, MAXVEHICLEPOSITIONERRORSQUARED
Inherited Contants from Engine.Controller
LATENT_MOVETOWARD

Variables Summary
Inherited Variables from Engine.PlayerController
AcknowledgedPawn, bAdminExecPipeCheck, bAimingHelp, bCameraPositionLocked, bCheatFlying, bCheckRelevancyThroughPortals, bCheckSoundOcclusion, bCinemaDisableInputLook, bCinemaDisableInputMove, bCinematicMode, bClientDemo, bConfirmSetHUD, bDoubleJump, bDuck, bDynamicNetSpeed, bFrozen, bIgnoreLookInput, bIgnoreMoveInput, bIsControllerConnected, bIsExternalUIOpen, bIsUsingStreamingVolumes, BlendedTargetViewRotation, bLogHearSoundOverflow, bNeverSwitchOnPickup, bPendingDestroy, bPendingNotifyLoadedWorld, bPressedJump, bReceivedUniqueId, bReplicateAllPawns, bRun, bShortConnectTimeOut, bUpdatePosition, bUpdating, bWasSaturated, bWasSpeedHack, CameraClass, CheatClass, CheatManager, ClientCap, ClientHUDClass, ClientScoringClass, ClientUpdateTime, CurrentPlayerData, CurrentPlayerSettings, CurrentTimeStamp, CylinderComponent, DebugCameraControllerClass, DebugCameraControllerRef, DebugTextList, DefaultFOV, DesiredFOV, DoubleClickDir, DynamicPingThreshold, FailedPathStart, ForceFeedbackManager, ForceFeedbackManagerClassName, FOVAngle, FreeMoves, GameplayVoiceMuteList, GroundPitch, HashResponseCache, HearSoundActiveComponents, HearSoundPoolComponents, HiddenActors, HUDResetCount, InputClass, InputRequests, InteractDistance, Interactions, LastAckedAccel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastGoodMoveAckTime, LastPingUpdate, LastSpectatorStateSynchTime, LastSpeedHackLog, LastUpdateTime, LODDistanceFactor, MaxClientNetSpeed, MaxConcurrentHearSounds, MaxResponseTime, MaxTimeMargin, MinRespawnDelay, MyCoverReplicator, myHUD, NetPlayerIndex, NoPauseMessage, OldFloor, OldPing, OnlinePlayerData, OnlineSub, OwnCamera, PendingAdjustment, PendingMapChangeLevelNames, PendingMove, Player, PlayerCamera, PlayerInput, PlayerOwnerDataStoreClass, ProgressMessage[2], ProgressTimeOut, QuickSaveString, RealViewTarget, SavedMoveClass, SavedMoves, ServerTimeStamp, SpectatorCameraSpeed, TargetEyeHeight, TargetViewRotation, TimeMargin, ViewingFrom, ViewTarget, VoiceInterface, VoiceMuteList, VoicePacketFilter, WaitDelay
Inherited Variables from Engine.Controller
AdjustLoc, bAdjusting, bAdvancedTactics, bAffectedByHitEffects, bCanDoSpecial, bFire, bForceDesiredRotation, bForceStrafe, bGodMode, bIsPlayer, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreciseDestination, bPreparingMove, bSeeFriendly, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bUsingPathLanes, CurrentPath, CurrentPathDir, Destination, Enemy, FailedMoveTarget, FailedReachLocation, FailedReachTime, FocalPoint, Focus, GoalList[4], GroundPitchTime, HighJumpNodeCostModifier, InUseNodeCostMultiplier, LaneOffset, LastFailedReach, LastRouteFind, MinHitWall, MoveFailureCount, MoveTarget, MoveTimer, NextController, NextRoutePath, OldBasedRotation, Pawn, PendingMover, PlayerNum, PlayerReplicationInfo, RespawnPredictionTime, RouteCache, RouteDist, RouteGoal, ShotTarget, SightCounter, SightCounterInterval, StartSpot, Target, ViewX, ViewY, ViewZ, VisiblePortals

Enumerations Summary
Inherited Enumerations from Engine.PlayerController
EInputMatchAction, EInputTypes, EProgressMessageType

Structures Summary
Inherited Structures from Engine.PlayerController
ClientAdjustment, DebugTextInfo, InputEntry, InputMatchRequest
Inherited Structures from Engine.Controller
VisiblePortalInfo

Functions Summary
function Admin (string CommandLine ))
function Kick (string S ))
function KickBan (string S ))
function PlayerList ()))
event PostBeginPlay ()))
function RestartMap ()))
function ServerAdmin (string CommandLine ))
function ServerKick (string S ))
function ServerKickBan (string S ))
function ServerRestartMap ()))
function ServerSessionBan (string S))
function ServerSwitch (string URL))
function SessionBan (string S))
function Switch (string URL ))
Inherited Functions from Engine.PlayerController
AcknowledgePossession, AddCheats, AddDebugText, AdjustFOV, AimHelpDot, AimingHelp, AllowTextMessage, AskForPawn, BeginState, CallServerMove, Camera, CameraLookAtFinished, CameraShake, CanAllPlayersPlayOnline, CanRestartPlayer, CanUnpauseControllerConnected, CanUnpauseExternalUI, CanViewUserCreatedContent, CauseEvent, CE, ChangeTeam, CheckJumpOrDuck, CheckSpeedHack, CleanOutSavedMoves, CleanUpAudioComponents, CleanupPRI, ClearAckedMoves, ClearDoubleClick, ClearInviteDelegates, ClearOnlineDelegates, ClearProgressMessages, ClientAckGoodMove, ClientAdjustMusicTrackVolume, ClientAdjustPosition, ClientArbitratedMatchEnded, ClientCapBandwidth, ClientClearProgressMessages, ClientCommitMapChange, ClientConvolve, ClientCrossFadeMusicTrack_PlayTrack, ClientDrawCoordinateSystem, ClientFadeOutMusicTrack, ClientFlushLevelStreaming, ClientForceGarbageCollection, ClientGameEnded, ClientGotoState, ClientHearSound, ClientIgnoreLookInput, ClientIgnoreMoveInput, ClientInitializeDataStores, ClientMessage, ClientMutePlayer, ClientPlayActorFaceFXAnim, ClientPlayForceFeedbackWaveform, ClientPlaySound, ClientPrepareMapChange, ClientRegisterForArbitration, ClientRegisterHostStatGuid, ClientReset, ClientRestart, ClientSeamlessTravel, ClientSetBlockOnAsyncLoading, ClientSetCameraMode, ClientSetCinematicMode, ClientSetHostUniqueId, ClientSetHUD, ClientSetOnlineStatus, ClientSetProgressMessage, ClientSetProgressTime, ClientSetTravelGuid, ClientSetViewTarget, ClientStartNetworkedVoice, ClientStopForceFeedbackWaveform, ClientStopNetworkedVoice, ClientTravel, ClientTravelTimeExpired, ClientUnmutePlayer, ClientUpdateLevelStreamingStatus, ClientUpdatePosition, ClientVoiceMessage, ClientWasKicked, ClientWriteArbitrationEndGameData, ClientWriteOnlinePlayerScores, CompressAccel, ConditionalPause, ConsoleCommand, ConsoleKey, ConvolveTimeout, CopyToClipboard, DebugPause, DelayedClientSetViewTarget, DelayedPrepareMapChange, DemoPlaybackNotify, DemoSetHUD, DemoSyncPawn, Destroyed, Disconnect, DisplayDebug, DrawDebugTextList, DrawHUD, DualServerMove, EnableCheats, EnableDebugCamera, EndState, EnterStartState, FellOutOfWorld, FindGoodView, FindStairRotation, FindVehicleToDrive, FixFOV, ForceDeathUpdate, FOV, GameHasEnded, GameplayMutePlayer, GameplayUnmutePlayer, GetAdjustedAimFor, GetDefaultURL, GetFOVAngle, GetFreeMove, GetPlayerControllerFromNetId, GetPlayerNetworkAddress, GetPlayerViewPoint, GetPooledAudioComponent, GetRumbleScale, GetSeamlessTravelActorList, GetServerNetworkAddress, GetTriggerUseList, GetUIController, GetViewTarget, GivePawn, HandlePickup, HandleWalking, HasClientLoadedCurrentWorld, HearSoundFinished, IgnoreLookInput, IgnoreMoveInput, IncrementNumberOfMatchesPlayed, InitInputSystem, InitUniquePlayerId, InviteHasEnoughSpace, IsControllerTiltActive, IsDead, IsKeyboardAvailable, IsLocalPlayerController, IsLookInputIgnored, IsMouseAvailable, IsMoveInputIgnored, IsPaused, IsPlayerMuted, IsShowingSubtitles, IsSpectating, Jump, KickWarning, Kismet_ClientPlaySound, Kismet_ClientStopSound, LevelStreamingStatusChanged, LimitSpectatorVelocity, LimitViewRotation, ListCE, ListConsoleEvents, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, NextWeapon, NotifyChangedWeapon, NotifyConnectionError, NotifyDirectorControl, NotifyInviteFailed, NotifyLanded, NotifyLoadedWorld, NotifyNotAllPlayersCanJoinInvite, NotifyNotEnoughSpaceInInvite, NotifyPhysicsVolumeChange, NotifyTakeHit, OldServerMove, OnArbitrationRegisterComplete, OnConsoleCommand, OnControllerChanged, OnDestroy, OnDestroyForInviteComplete, OnEndForInviteComplete, OnExternalUIChanged, OnForceFeedback, OnGameInviteAccepted, OnInviteJoinComplete, OnRegisterHostStatGuidComplete, OnSetCameraTarget, OnToggleCinematicMode, OnToggleHUD, OnToggleInput, PasteFromClipboard, Pause, PawnDied, PerformedUseAction, PlayBeepSound, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreClientTravel, PreRender, PrevWeapon, ProcessConvolveResponse, ProcessDrive, ProcessMove, ProcessViewRotation, QuickLoad, QuickSave, ReceivedPlayer, ReceiveLocalizedMessage, RegisterPlayerDataStores, RegisterPlayerRanking, RemoveDebugText, ReplicatedEvent, ReplicateMove, Reset, ResetCameraMode, ResetFOV, ResetPlayerMovementInput, ResetTimeMargin, Restart, RestartLevel, SaveActorConfig, SaveClassConfig, Say, SeamlessTravelFrom, SeamlessTravelTo, SendClientAdjustment, SendToConsole, ServerAcknowledgePossession, ServerCamera, ServerCauseEvent, ServerChangeName, ServerChangeTeam, ServerConfirmSetHUD, ServerDestroy, ServerDrive, ServerGivePawn, ServerMove, ServerMutate, ServerMutePlayer, ServerNotifyLoadedWorld, ServerPause, ServerProcessConvolve, ServerRegisterClientStatGuid, ServerRegisteredForArbitration, ServerRegisterPlayerRanking, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSendMusicInfo, ServerSetClientDemo, ServerSetNetSpeed, ServerSetSpectatorLocation, ServerSetUniquePlayerId, ServerShortTimeout, ServerSpeech, ServerSuicide, ServerTeamSay, ServerThrowWeapon, ServerUnmutePlayer, ServerUpdateLevelVisibility, ServerUpdatePing, ServerUse, ServerUTrace, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewPrevPlayer, ServerViewSelf, ServerWritenArbitrationEndGameData, SetAllowMatureLanguage, SetAudioGroupVolume, SetCameraMode, SetCinematicMode, SetControllerTiltActive, SetControllerTiltDesiredIfAvailable, SetFOV, SetHUD, SetName, SetNetSpeed, SetOnlyUseControllerTiltInput, SetPause, SetPlayerDataProvider, SetProgressMessage, SetProgressTime, SetRumbleScale, SetShowSubtitles, SetUseTiltForwardAndBack, SetViewTarget, ShortClientAdjustPosition, ShowMenu, SoakPause, SpawnCoverReplicator, SpawnDefaultHUD, SpawnPlayerCamera, Speech, StartAltFire, StartClientDemoRec, StartFire, StartServerDemoRec, StopAltFire, StopFire, Suicide, SwitchLevel, SwitchTeam, TeamMessage, TeamSay, ThrowWeapon, Timer, TriggerInteracted, UnPossess, UnregisterPlayerDataStores, UpdatePing, UpdateRotation, UpdateStateFromAdjustment, UpdateURL, Use, UsingFirstPersonCamera, UTrace, VeryShortClientAdjustPosition, ViewAPlayer, ViewShake
Inherited Functions from Engine.Controller
ActorReachable, AllowDetourTo, BeginState, BeyondFogDistance, CanSee, CanSeeByPoints, CheckNearMiss, CleanupPRI, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, CurrentLevelUnloaded, Destroyed, DisplayDebug, EndClimbLadder, EnemyJustTeleported, EnemyNotVisible, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GamePlayEndedState, GetActorEyesViewPoint, GetAdjustedAimFor, GetHumanReadableName, GetKillerController, GetPlayerViewPoint, GetRouteGoalAfter, GetTeamNum, HandlePathObstruction, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, IsAimingAt, IsDead, IsInCombat, IsLocalPlayerController, IsSpectating, LandingShake, LineOfSightTo, LongFall, MayFall, MoverFinished, MoveTo, MoveToward, MoveUnreachable, NotifyAddInventory, NotifyBump, NotifyChangedWeapon, NotifyCoverAdjusted, NotifyCoverClaimViolation, NotifyCoverDisabled, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyProjLanded, NotifyTakeHit, OnCauseDamage, OnMakeNoise, OnPossess, OnTeleport, OnToggleAffectedByHitEffects, OnToggleGodMode, OnToggleHidden, PawnDied, PickTarget, PickWallAdjust, PointReachable, Possess, PostBeginPlay, RatePickup, ReadyForLift, ReceiveProjectileWarning, ReceiveWarning, ReplicatedEvent, Reset, Restart, RoundHasEnded, RouteCache_AddItem, RouteCache_Empty, RouteCache_InsertItem, RouteCache_RemoveIndex, RouteCache_RemoveItem, SeeMonster, SeePlayer, SendMessage, ServerGivePawn, ServerRestartPlayer, SetCharacter, SetupSpecialPathAbilities, StopFiring, StopLatentExecution, SwitchToBestWeapon, UnderLift, UnPossess, UpdateSex, WaitForLanding, WaitForMover, WarnProjExplode


Functions Detail

Admin Source code

exec function Admin ( string CommandLine ) )

Kick Source code

exec function Kick ( string S ) )

KickBan Source code

exec function KickBan ( string S ) )

PlayerList Source code

exec function PlayerList ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

RestartMap Source code

exec function RestartMap ( ) )

ServerAdmin Source code

reliable server function ServerAdmin ( string CommandLine ) )

ServerKick Source code

reliable server function ServerKick ( string S ) )

ServerKickBan Source code

reliable server function ServerKickBan ( string S ) )

ServerRestartMap Source code

reliable server function ServerRestartMap ( ) )

ServerSessionBan Source code

reliable server function ServerSessionBan ( string S) )

ServerSwitch Source code

reliable server function ServerSwitch ( string URL) )

SessionBan Source code

exec function SessionBan ( string S) )

Switch Source code

exec function Switch ( string URL ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PlayerController:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__PlayerController:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PlayerController:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__PlayerController:Sprite'
   End Object
   Components(0)=Sprite
   Components(1)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__Admin"
   ObjectArchetype=PlayerController'Engine.Default__PlayerController'
}

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Creation time: sk 18-3-2018 10:00:34.664 - Created with UnCodeX