Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.DrawCapsuleComponent
Variables Summary | |
---|---|
DrawCapsuleComponent | |
bool | bDrawLitCapsule |
bool | bDrawWireCapsule |
color | CapsuleColor |
float | CapsuleHeight |
material | CapsuleMaterial |
float | CapsuleRadius |
Inherited Variables from Engine.ActorComponent |
---|
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
---|
Inherited Enumerations from Engine.PrimitiveComponent |
---|
ERadialImpulseFalloff, ERBCollisionChannel |
Structures Summary |
---|
Inherited Structures from Engine.PrimitiveComponent |
---|
MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary |
---|
Inherited Functions from Engine.ActorComponent |
---|
ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { CapsuleColor=(B=0,G=0,R=255,A=255) CapsuleHeight=200.000000 CapsuleRadius=200.000000 bDrawWireCapsule=True HiddenGame=True Name="Default__DrawCapsuleComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |