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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ParticleModule
|
+-- Engine.ParticleModuleRotationBase
|
+-- Engine.ParticleModuleMeshRotation
| Variables Summary | |
|---|---|
| Rotation | |
| bool | bInheritParent |
| rawdistributionvector | StartRotation |
| Inherited Variables from Engine.ParticleModule |
|---|
| b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.ParticleModule |
|---|
| EModuleType, EParticleSourceSelectionMethod |
| Structures Summary |
|---|
| Inherited Structures from Engine.ParticleModule |
|---|
| ParticleCurvePair |
| Variables Detail |
|---|
Whether to apply the parents rotation as well
Initial rotation distribution, in ROTATIONS (1 = 360 degrees).
| Defaultproperties |
|---|
defaultproperties
{
StartRotation=(Distribution=DistributionStartRotation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000))
bSpawnModule=True
Name="Default__ParticleModuleMeshRotation"
ObjectArchetype=ParticleModuleRotationBase'Engine.Default__ParticleModuleRotationBase'
}
|
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