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Engine.ParticleModuleMeshRotation

Extends
ParticleModuleRotationBase
Modifiers
native ( Particle ) editinlinenew collapsecategories hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleRotationBase
      |   
      +-- Engine.ParticleModuleMeshRotation

Variables Summary
Rotation
boolbInheritParent
rawdistributionvectorStartRotation
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair


Variables Detail

Rotation

bInheritParent Source code

var(Rotation) bool bInheritParent;
Whether to apply the parents rotation as well

StartRotation Source code

var(Rotation) rawdistributionvector StartRotation;
Initial rotation distribution, in ROTATIONS (1 = 360 degrees).


Defaultproperties

defaultproperties
{
   StartRotation=(Distribution=DistributionStartRotation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000))
   bSpawnModule=True
   Name="Default__ParticleModuleMeshRotation"
   ObjectArchetype=ParticleModuleRotationBase'Engine.Default__ParticleModuleRotationBase'
}

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Creation time: sk 18-3-2018 10:00:40.724 - Created with UnCodeX