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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleRotationBase | +-- Engine.ParticleModuleMeshRotation
Variables Summary | |
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Rotation | |
bool | bInheritParent |
rawdistributionvector | StartRotation |
Inherited Variables from Engine.ParticleModule |
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b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bSpawnModule, bSupported3DDrawMode, bUpdateModule, ModuleEditorColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair |
Variables Detail |
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Whether to apply the parents rotation as well
Initial rotation distribution, in ROTATIONS (1 = 360 degrees).
Defaultproperties |
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defaultproperties { StartRotation=(Distribution=DistributionStartRotation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000,0.000000,0.000000,0.000000,360.000000,360.000000,360.000000)) bSpawnModule=True Name="Default__ParticleModuleMeshRotation" ObjectArchetype=ParticleModuleRotationBase'Engine.Default__ParticleModuleRotationBase' } |
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