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Engine.SeqAct_DelaySwitch

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_DelaySwitch

Variables Summary
intCurrentIdx
floatNextLinkTime
floatSwitchDelay
SeqAct_DelaySwitch
intLinkCount
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

CurrentIdx Source code

var transient int CurrentIdx;

NextLinkTime Source code

var transient float NextLinkTime;

SwitchDelay Source code

var transient float SwitchDelay;

SeqAct_DelaySwitch

LinkCount Source code

var(SeqAct_DelaySwitch) int LinkCount;


Defaultproperties

defaultproperties
{
   LinkCount=1
   OutputLinks(0)=(LinkDesc="Link 1")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Delay",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Active Link",MaxVars=255)
   ObjName="Delayed"
   ObjCategory="Switch"
   Name="Default__SeqAct_DelaySwitch"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:42.784 - Created with UnCodeX