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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
|
+-- Engine.SeqAct_DelaySwitch
| Variables Summary | |
|---|---|
| int | CurrentIdx |
| float | NextLinkTime |
| float | SwitchDelay |
| SeqAct_DelaySwitch | |
| int | LinkCount |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
LinkCount=1
OutputLinks(0)=(LinkDesc="Link 1")
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Delay",PropertyName=)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Active Link",MaxVars=255)
ObjName="Delayed"
ObjCategory="Switch"
Name="Default__SeqAct_DelaySwitch"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
|
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