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Engine.SeqAct_Delay

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_Delay

Variables Summary
boolbDelayActive
floatDefaultDuration
floatLastUpdateTime
floatRemainingTime
SeqAct_Delay
floatDuration
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

bDelayActive Source code

var const bool bDelayActive;
Is this delay currently active?

DefaultDuration Source code

var const float DefaultDuration;

LastUpdateTime Source code

var const float LastUpdateTime;
Time at which this op was last updated, to prevent multiple updates per tick

RemainingTime Source code

var const float RemainingTime;
Remaining time left on the duration

SeqAct_Delay

Duration Source code

var(SeqAct_Delay) float Duration;
Default duration to use if no variables are linked


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   DefaultDuration=1.000000
   Duration=1.000000
   InputLinks(0)=(LinkDesc="Start")
   InputLinks(1)=(LinkDesc="Stop")
   InputLinks(2)=(LinkDesc="Pause")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Duration",PropertyName="Duration")
   ObjName="Delay"
   ObjCategory="Misc"
   Name="Default__SeqAct_Delay"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:42.775 - Created with UnCodeX