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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_CrossFadeMusicTracks
Variables Summary | |
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float | AdjustVolumeDuration |
float | AdjustVolumeLevel |
AudioComponent | CurrPlayingTrack |
name | CurrTrackType |
MusicTrackStruct | NextTrackToPlay |
float | NextTrackToPlayAt |
SeqAct_CrossFadeMusicTracks | |
name | TrackBankName |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary | ||
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![]() | ClientSideCrossFadeTrackImmediately (const out MusicTrackStruct TrackToPlay) | |
![]() | CrossFadeTrack (const out MusicTrackStruct TrackToPlay) | |
![]() | StopAllMusicManagerSounds () |
Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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This is the TrackBank that should be used if there is one not attached. This would be used to have the CrossFade on a lower level that doesn't have the TrackBank attached and that we know that the music has already been stopped.
Functions Detail |
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crossfades to the specified track immediately without any delay
crossfades to the specified track
This will stop all of the music that is currently playing via SeqAct_CrossFadeMusicTracks SeqActs
Defaultproperties |
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defaultproperties { NextTrackToPlay=(Params=(FadeInTime=5.000000,FadeInVolumeLevel=1.000000,FadeOutTime=5.000000)) InputLinks(0)=(LinkDesc="CrossFade") InputLinks(1)=(LinkDesc="CrossFade To Custom") InputLinks(2)=(LinkDesc="CrossFade To Track's FadeOutVolumeLevel") InputLinks(3)=(LinkDesc="Adjust Volume of Currently Playing Track") OutputLinks(0)=(LinkDesc="Out") VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="TrackTypeToFadeTo",PropertyName=,MaxVars=1) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_MusicTrackBank',LinkDesc="MusicTrackBank",MinVars=1,MaxVars=1) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_MusicTrack',LinkDesc="CustomMusicTrack",MinVars=1,MaxVars=1) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="AdjustVolumeDuration",MinVars=1,MaxVars=1) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="AdjustVolumeLevel",MinVars=1,MaxVars=1) ObjClassVersion=5 ObjName="CrossFadeMusicTracks" ObjCategory="Sound" Name="Default__SeqAct_CrossFadeMusicTracks" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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