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Engine.SeqEvent_LOS

Extends
SequenceEvent

Event which is activated when some pawn has a line of sight to an LOS trigger. Originator: the trigger that owns this event Instigator: the Pawn of the Player that saw the LOS trigger which owns this event Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.SeqEvent_LOS

Variables Summary
SeqEvent_LOS
boolbCheckForObstructions
floatScreenCenterDistance
floatTriggerDistance
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqEvent_LOS

bCheckForObstructions Source code

var(SeqEvent_LOS) bool bCheckForObstructions;
Force a clear line of sight to the trigger?

ScreenCenterDistance Source code

var(SeqEvent_LOS) float ScreenCenterDistance;
Distance from the screen center before activating this event

TriggerDistance Source code

var(SeqEvent_LOS) float TriggerDistance;
Distance from the trigger before activating this event


Defaultproperties

defaultproperties
{
   ScreenCenterDistance=50.000000
   TriggerDistance=2048.000000
   bCheckForObstructions=True
   ObjName="Line Of Sight"
   ObjCategory="Pawn"
   Name="Default__SeqEvent_LOS"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Creation time: sk 18-3-2018 10:00:43.726 - Created with UnCodeX