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event that encapsulates basic mover functionality such as activating when a player gets on/off, automatically reversing direction after a delay, and handling hitting other actors in transit the Originator of this event should be the mover (InterpActor or subclass), which notifies us when things we might care about happen Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceEvent
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+-- Engine.SeqEvent_Mover
| Variables Summary | |
|---|---|
| SeqEvent_Mover | |
| float | StayOpenTime |
| Inherited Variables from Engine.SequenceEvent |
|---|
| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceEvent |
|---|
| QueuedActivationInfo |
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | NotifyAttached (Actor Other)) | |
![]() | NotifyDetached (Actor Other)) | |
![]() | NotifyEncroachingOn (Actor Hit)) | |
![]() | NotifyFinishedOpen ())) | |
![]() | RegisterEvent ())) | |
| Inherited Functions from Engine.SequenceEvent |
|---|
| CheckActivate, RegisterEvent, Reset, Toggled |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
how long the mover should stay open before automatically closing (reverse playback) values <= 0.0 turn off this auto behavior and allow manual control (via the "Completed" and "Aborted" output links for the attached matinee action)
| Functions Detail |
|---|
NotifyAttached Source codenotification that an Actor has attached itself to the mover
NotifyDetached Source codenotification that an Actor has been detached from the mover
NotifyEncroachingOn Source codenotification that our linked Mover has encroached on the given Actor
NotifyFinishedOpen Source codenotification that the mover has completed all opening actions and is now ready to close
RegisterEvent Source code| Defaultproperties |
|---|
defaultproperties
{
StayOpenTime=1.500000
MaxTriggerCount=0
bPlayerOnly=False
OutputLinks(0)=(LinkDesc="Pawn Attached")
OutputLinks(1)=(LinkDesc="Pawn Detached")
OutputLinks(2)=(LinkDesc="Open Finished")
OutputLinks(3)=(LinkDesc="Hit Actor")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Actor Hit",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Mover"
ObjCategory="Physics"
Name="Default__SeqEvent_Mover"
ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}
|
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