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Engine.SequenceFrame

Extends
SequenceObject
Modifiers
native ( Sequence )

This class is used for rendering a box around a group of kismet objects in the kismet editor, for organization and clarity. Corresponds to a "comment box" in the kismet editor. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceFrame

Direct Known Subclasses:

SequenceFrameWrapped

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
SequenceFrame
boolbDrawBox
boolbFilled
colorBorderColor
intBorderWidth
boolbTileFill
colorFillColor
materialFillMaterial
texture2DFillTexture
intSizeX
intSizeY
Inherited Variables from Engine.SequenceObject
bDeletable, bDrawFirst, bDrawLast, bOutputObjCommentToScreen, bSuppressAutoComment, DrawHeight, DrawWidth, ObjCategory, ObjClassVersion, ObjColor, ObjComment, ObjInstanceVersion, ObjName, ObjPosX, ObjPosY, ParentSequence
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Engine.SequenceObject
GetWorldInfo, IsValidLevelSequenceObject, IsValidUISequenceObject, ScriptLog
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

SequenceFrame

bDrawBox Source code

var(SequenceFrame) bool bDrawBox;
Should we draw a box for this comment object, or leave it just as text.

bFilled Source code

var(SequenceFrame) bool bFilled;
If we are drawing a box, should it be filled, or just an outline.

BorderColor Source code

var(SequenceFrame) color BorderColor;
If we are drawing a box for this comment object, what colour should the border be.

BorderWidth Source code

var(SequenceFrame) int BorderWidth;
Width of border of comment box in pixels.

bTileFill Source code

var(SequenceFrame) bool bTileFill;
If bDrawBox and bFilled are true, and FillMaterial or FillTexture are true, should be tile it across the box or stretch to fit.

FillColor Source code

var(SequenceFrame) color FillColor;
If bDrawBox and bFilled are true, what colour should the background be.

FillMaterial Source code

var(SequenceFrame) material FillMaterial;
If bDrawBox and bFilled, you can optionally specify a material to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.

FillTexture Source code

var(SequenceFrame) texture2D FillTexture;
If bDrawBox and bFilled, you can optionally specify a texture to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.

SizeX Source code

var(SequenceFrame) int SizeX;
Horizontal size of comment box in pixels.

SizeY Source code

var(SequenceFrame) int SizeY;
Vertical size of comment box in pixels.


Defaultproperties

defaultproperties
{
   SizeX=128
   SizeY=64
   BorderWidth=1
   bFilled=True
   BorderColor=(B=0,G=0,R=0,A=255)
   FillColor=(B=255,G=255,R=255,A=16)
   ObjName="Sequence Comment"
   ObjComment="Comment"
   bDrawFirst=True
   Name="Default__SequenceFrame"
   ObjectArchetype=SequenceObject'Engine.Default__SequenceObject'
}

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Creation time: sk 18-3-2018 10:00:43.873 - Created with UnCodeX