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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SoundNode | +-- Engine.SoundNodeAmbient
SoundNodeAmbientNonLoop
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary | |
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SoundNodeAmbient | |
bool | bAttenuate |
bool | bAttenuateWithLowPassFilter |
bool | bSpatialize |
SoundDistanceModel | DistanceModel |
rawdistributionfloat | LPFMaxRadius |
rawdistributionfloat | LPFMinRadius |
rawdistributionfloat | MaxRadius |
rawdistributionfloat | MinRadius |
rawdistributionfloat | PitchModulation |
rawdistributionfloat | VolumeModulation |
SoundNodeWave | Wave |
Inherited Variables from Engine.SoundNode |
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ChildNodes, NodeUpdateHint |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
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Functions Summary |
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Variables Detail |
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Defaultproperties |
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defaultproperties { MinRadius=(Distribution=DistributionMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(400.000000,400.000000,400.000000,400.000000,400.000000,400.000000)) MaxRadius=(Distribution=DistributionMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(5000.000000,5000.000000,5000.000000,5000.000000,5000.000000,5000.000000)) LPFMinRadius=(Distribution=DistributionLPFMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1500.000000,1500.000000,1500.000000,1500.000000,1500.000000,1500.000000)) LPFMaxRadius=(Distribution=DistributionLPFMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(2500.000000,2500.000000,2500.000000,2500.000000,2500.000000,2500.000000)) bSpatialize=True bAttenuate=True VolumeModulation=(Distribution=DistributionVolume,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) PitchModulation=(Distribution=DistributionPitch,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) Name="Default__SoundNodeAmbient" ObjectArchetype=SoundNode'Engine.Default__SoundNode' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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