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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SoundNode | +-- Engine.SoundNodeAmbient
SoundNodeAmbientNonLoop
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Variables Summary | |
|---|---|
| SoundNodeAmbient | |
| bool | bAttenuate |
| bool | bAttenuateWithLowPassFilter |
| bool | bSpatialize |
| SoundDistanceModel | DistanceModel |
| rawdistributionfloat | LPFMaxRadius |
| rawdistributionfloat | LPFMinRadius |
| rawdistributionfloat | MaxRadius |
| rawdistributionfloat | MinRadius |
| rawdistributionfloat | PitchModulation |
| rawdistributionfloat | VolumeModulation |
| SoundNodeWave | Wave |
| Inherited Variables from Engine.SoundNode |
|---|
| ChildNodes, NodeUpdateHint |
| Inherited Variables from Core.Object |
|---|
| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
|---|
| Functions Summary |
|---|
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
MinRadius=(Distribution=DistributionMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(400.000000,400.000000,400.000000,400.000000,400.000000,400.000000))
MaxRadius=(Distribution=DistributionMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(5000.000000,5000.000000,5000.000000,5000.000000,5000.000000,5000.000000))
LPFMinRadius=(Distribution=DistributionLPFMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1500.000000,1500.000000,1500.000000,1500.000000,1500.000000,1500.000000))
LPFMaxRadius=(Distribution=DistributionLPFMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(2500.000000,2500.000000,2500.000000,2500.000000,2500.000000,2500.000000))
bSpatialize=True
bAttenuate=True
VolumeModulation=(Distribution=DistributionVolume,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
PitchModulation=(Distribution=DistributionPitch,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
Name="Default__SoundNodeAmbient"
ObjectArchetype=SoundNode'Engine.Default__SoundNode'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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