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Engine.SoundNodeAmbient

Extends
SoundNode
Modifiers
native ( Sound ) collapsecategories hidecategories ( Object ) dependson ( SoundNodeAttenuation ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SoundNode
   |   
   +-- Engine.SoundNodeAmbient

Direct Known Subclasses:

SoundNodeAmbientNonLoop

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
SoundNodeAmbient
boolbAttenuate
boolbAttenuateWithLowPassFilter
boolbSpatialize
SoundDistanceModelDistanceModel
rawdistributionfloatLPFMaxRadius
rawdistributionfloatLPFMinRadius
rawdistributionfloatMaxRadius
rawdistributionfloatMinRadius
rawdistributionfloatPitchModulation
rawdistributionfloatVolumeModulation
SoundNodeWaveWave
Inherited Variables from Engine.SoundNode
ChildNodes, NodeUpdateHint
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

SoundNodeAmbient

bAttenuate Source code

var(SoundNodeAmbient) bool bAttenuate;

bAttenuateWithLowPassFilter Source code

var(SoundNodeAmbient) bool bAttenuateWithLowPassFilter;

bSpatialize Source code

var(SoundNodeAmbient) bool bSpatialize;

DistanceModel Source code

var(SoundNodeAmbient) SoundDistanceModel DistanceModel;

LPFMaxRadius Source code

var(SoundNodeAmbient) rawdistributionfloat LPFMaxRadius;

LPFMinRadius Source code

var(SoundNodeAmbient) rawdistributionfloat LPFMinRadius;

MaxRadius Source code

var(SoundNodeAmbient) rawdistributionfloat MaxRadius;

MinRadius Source code

var(SoundNodeAmbient) rawdistributionfloat MinRadius;

PitchModulation Source code

var(SoundNodeAmbient) rawdistributionfloat PitchModulation;

VolumeModulation Source code

var(SoundNodeAmbient) rawdistributionfloat VolumeModulation;

Wave Source code

var(SoundNodeAmbient) SoundNodeWave Wave;


Defaultproperties

defaultproperties
{
   MinRadius=(Distribution=DistributionMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(400.000000,400.000000,400.000000,400.000000,400.000000,400.000000))
   MaxRadius=(Distribution=DistributionMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(5000.000000,5000.000000,5000.000000,5000.000000,5000.000000,5000.000000))
   LPFMinRadius=(Distribution=DistributionLPFMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1500.000000,1500.000000,1500.000000,1500.000000,1500.000000,1500.000000))
   LPFMaxRadius=(Distribution=DistributionLPFMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(2500.000000,2500.000000,2500.000000,2500.000000,2500.000000,2500.000000))
   bSpatialize=True
   bAttenuate=True
   VolumeModulation=(Distribution=DistributionVolume,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
   PitchModulation=(Distribution=DistributionPitch,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
   Name="Default__SoundNodeAmbient"
   ObjectArchetype=SoundNode'Engine.Default__SoundNode'
}

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Creation time: sk 18-3-2018 10:00:44.444 - Created with UnCodeX