Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SoundNode | +-- Engine.SoundNodeAmbient | +-- Engine.SoundNodeAmbientNonLoop
Variables Summary | |
---|---|
SoundNodeAmbientNonLoop | |
rawdistributionfloat | DelayTime |
array<AmbientSoundSlot> | SoundSlots |
Inherited Variables from Engine.SoundNodeAmbient |
---|
bAttenuate, bAttenuateWithLowPassFilter, bSpatialize, DistanceModel, LPFMaxRadius, LPFMinRadius, MaxRadius, MinRadius, PitchModulation, VolumeModulation, Wave |
Inherited Variables from Engine.SoundNode |
---|
ChildNodes, NodeUpdateHint |
Structures Summary | ||
---|---|---|
AmbientSoundSlot Wave, PitchScale, VolumeScale, Weight |
Variables Detail |
---|
Structures Detail |
---|
var(SoundNodeAmbientNonLoop) float PitchScale;};
var(SoundNodeAmbientNonLoop) float VolumeScale;
var(SoundNodeAmbientNonLoop) SoundNodeWave Wave;
var(SoundNodeAmbientNonLoop) float Weight;
Defaultproperties |
---|
defaultproperties { DelayTime=(Distribution=DistributionDelayTime,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) MinRadius=(Distribution=DistributionMinRadius) MaxRadius=(Distribution=DistributionMaxRadius) LPFMinRadius=(Distribution=DistributionLPFMinRadius) LPFMaxRadius=(Distribution=DistributionLPFMaxRadius) VolumeModulation=(Distribution=DistributionVolume) PitchModulation=(Distribution=DistributionPitch) Name="Default__SoundNodeAmbientNonLoop" ObjectArchetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |