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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SoundNode
|
+-- Engine.SoundNodeAmbient
|
+-- Engine.SoundNodeAmbientNonLoop
| Variables Summary | |
|---|---|
| SoundNodeAmbientNonLoop | |
| rawdistributionfloat | DelayTime |
| array<AmbientSoundSlot> | SoundSlots |
| Inherited Variables from Engine.SoundNodeAmbient |
|---|
| bAttenuate, bAttenuateWithLowPassFilter, bSpatialize, DistanceModel, LPFMaxRadius, LPFMinRadius, MaxRadius, MinRadius, PitchModulation, VolumeModulation, Wave |
| Inherited Variables from Engine.SoundNode |
|---|
| ChildNodes, NodeUpdateHint |
| Structures Summary | ||
|---|---|---|
| AmbientSoundSlot Wave, PitchScale, VolumeScale, Weight | ||
| Variables Detail |
|---|
| Structures Detail |
|---|
var(SoundNodeAmbientNonLoop) float PitchScale;};
var(SoundNodeAmbientNonLoop) float VolumeScale;
var(SoundNodeAmbientNonLoop) SoundNodeWave Wave;
var(SoundNodeAmbientNonLoop) float Weight;
| Defaultproperties |
|---|
defaultproperties
{
DelayTime=(Distribution=DistributionDelayTime,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000))
MinRadius=(Distribution=DistributionMinRadius)
MaxRadius=(Distribution=DistributionMaxRadius)
LPFMinRadius=(Distribution=DistributionLPFMinRadius)
LPFMaxRadius=(Distribution=DistributionLPFMaxRadius)
VolumeModulation=(Distribution=DistributionVolume)
PitchModulation=(Distribution=DistributionPitch)
Name="Default__SoundNodeAmbientNonLoop"
ObjectArchetype=SoundNodeAmbient'Engine.Default__SoundNodeAmbient'
}
|
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