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Movable version of SpotLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Engine.SpotLight | +-- Engine.SpotLightMovable
Variables Summary |
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Inherited Variables from Engine.Light |
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bEnabled, LightComponent |
Functions Summary |
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Inherited Functions from Engine.Light |
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OnToggle, ReplicatedEvent |
Defaultproperties |
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defaultproperties { Begin Object Class=SpotLightComponent Name=SpotLightComponent0 ObjName=SpotLightComponent0 Archetype=SpotLightComponent'Engine.Default__SpotLight:SpotLightComponent0' CastDynamicShadows=True UseDirectLightMap=False LightingChannels=(Dynamic=True) LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING ObjectArchetype=SpotLightComponent'Engine.Default__SpotLight:SpotLightComponent0' End Object LightComponent=SpotLightComponent0 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpotLight:Sprite' Sprite=Texture2D'EngineResources.LightIcons.Light_Spot_Moveable_DynamicsAndStatics' ObjectArchetype=SpriteComponent'Engine.Default__SpotLight:Sprite' End Object Components(0)=Sprite Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightRadius0' ObjectArchetype=DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightRadius0' End Object Components(1)=DrawLightRadius0 Begin Object Class=DrawLightConeComponent Name=DrawInnerCone0 ObjName=DrawInnerCone0 Archetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawInnerCone0' ObjectArchetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawInnerCone0' End Object Components(2)=DrawInnerCone0 Begin Object Class=DrawLightConeComponent Name=DrawOuterCone0 ObjName=DrawOuterCone0 Archetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawOuterCone0' ObjectArchetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawOuterCone0' End Object Components(3)=DrawOuterCone0 Components(4)=SpotLightComponent0 Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__SpotLight:ArrowComponent0' ObjectArchetype=ArrowComponent'Engine.Default__SpotLight:ArrowComponent0' End Object Components(5)=ArrowComponent0 TickGroup=TG_DuringAsyncWork bStatic=False bHardAttach=True bMovable=True CollisionType=COLLIDE_CustomDefault Name="Default__SpotLightMovable" ObjectArchetype=SpotLight'Engine.Default__SpotLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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