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Movable version of SpotLight. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
|
+-- Engine.SpotLight
|
+-- Engine.SpotLightMovable
| Variables Summary |
|---|
| Inherited Variables from Engine.Light |
|---|
| bEnabled, LightComponent |
| Functions Summary |
|---|
| Inherited Functions from Engine.Light |
|---|
| OnToggle, ReplicatedEvent |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=SpotLightComponent Name=SpotLightComponent0 ObjName=SpotLightComponent0 Archetype=SpotLightComponent'Engine.Default__SpotLight:SpotLightComponent0'
CastDynamicShadows=True
UseDirectLightMap=False
LightingChannels=(Dynamic=True)
LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
ObjectArchetype=SpotLightComponent'Engine.Default__SpotLight:SpotLightComponent0'
End Object
LightComponent=SpotLightComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpotLight:Sprite'
Sprite=Texture2D'EngineResources.LightIcons.Light_Spot_Moveable_DynamicsAndStatics'
ObjectArchetype=SpriteComponent'Engine.Default__SpotLight:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadius0 Archetype=DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightRadius0'
ObjectArchetype=DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightRadius0'
End Object
Components(1)=DrawLightRadius0
Begin Object Class=DrawLightConeComponent Name=DrawInnerCone0 ObjName=DrawInnerCone0 Archetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawInnerCone0'
ObjectArchetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawInnerCone0'
End Object
Components(2)=DrawInnerCone0
Begin Object Class=DrawLightConeComponent Name=DrawOuterCone0 ObjName=DrawOuterCone0 Archetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawOuterCone0'
ObjectArchetype=DrawLightConeComponent'Engine.Default__SpotLight:DrawOuterCone0'
End Object
Components(3)=DrawOuterCone0
Components(4)=SpotLightComponent0
Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__SpotLight:ArrowComponent0'
ObjectArchetype=ArrowComponent'Engine.Default__SpotLight:ArrowComponent0'
End Object
Components(5)=ArrowComponent0
TickGroup=TG_DuringAsyncWork
bStatic=False
bHardAttach=True
bMovable=True
CollisionType=COLLIDE_CustomDefault
Name="Default__SpotLightMovable"
ObjectArchetype=SpotLight'Engine.Default__SpotLight'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||