Engine.TerrainComponent
- Extends
- PrimitiveComponent
- Modifiers
- native ( Terrain ) noexport
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.PrimitiveComponent
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+-- Engine.TerrainComponent
Inherited Variables from Engine.PrimitiveComponent |
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup |
Inherited Functions from Engine.PrimitiveComponent |
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody |
var private const native transient array<int> BatchMaterials;
bDisplayCollisionLevel Source code
var private const bool bDisplayCollisionLevel;
var private const native transient array<
vector> CollisionVertices;
var private const native transient int FullBatch;
var const array<
Guid> IrrelevantLights;
var native private const
pointer LightMap;
var private const native transient array<int> PatchBatches;
var private const native transient
pointer PatchBatchOffsets;
var private const native transient
pointer PatchBatchTriangles;
var private const native transient array<int> PatchBounds;
PatchCachedTessellationValues Source code
var private const native transient
pointer PatchCachedTessellationValues;
var const native
pointer RBHeightfield;
var const int SectionBaseX;
var const int SectionBaseY;
var const int SectionSizeX;
var const int SectionSizeY;
var const native transient
pointer TerrainObject;
var private const native transient
pointer TesselationLevels;
var const int TrueSectionSizeX;
var const int TrueSectionSizeY;
var private const native transient
pointer WorkingOffsets;
struct
TerrainBVTree
{
var private const native array<int> Nodes;
};
struct
TerrainkDOPTree
{
var private const native array<int> Nodes;
var private const native array<int> Triangles;
};
defaultproperties
{
bAllowCullDistanceVolume=False
bUseAsOccluder=True
bAcceptsDecals=True
CastShadow=True
bAcceptsLights=True
bUsePrecomputedShadows=True
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
Name="Default__TerrainComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
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Creation time: sk 18-3-2018 10:00:44.983 - Created with
UnCodeX