- Extends
- Info
- Modifiers
- dependson ( LightComponent ) native ( Terrain ) showcategories ( Movement , Collision ) placeable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Terrain
Inherited Contants from Engine.Actor |
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers |
Inherited Variables from Engine.Actor |
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo |
Structures Summary |
AlphaMap
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CachedTerrainMaterialArray CachedMaterials |
SelectedTerrainVertex X, Y, Weight |
TerrainDecoLayer Name, Decorations, AlphaMapIndex |
TerrainDecoration Factory, MinScale, MaxScale, Density, SlopeRotationBlend, RandSeed, Instances |
TerrainDecorationInstance Component, X, Y, Scale, Yaw |
TerrainHeight
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TerrainInfoData
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TerrainLayer Name, Setup, AlphaMapIndex, Highlighted, WireframeHighlighted, Hidden, HighlightColor, WireframeColor, MinX, MinY, MaxX, MaxY |
TerrainMaterialResource
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TerrainWeightedMaterial
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Inherited Structures from Engine.Actor |
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Inherited Functions from Engine.Actor |
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors |
var native const array<
AlphaMap> AlphaMaps;
var bool bHeightmapLocked;
var bool bLocked;
var bool bShowingCollision;
var native const array<byte> CachedDisplacements;
CachedTerrainMaterials[2] Source code
MaxCollisionDisplacement Source code
var native const float MaxCollisionDisplacement;
var const int NumSectionsX;
var const int NumSectionsY;
var const int NumVerticesX;
var const int NumVerticesY;
var native const
pointer ReleaseResourcesFence;
var const int SectionSize;
TessellationCheckBorder Source code
var deprecated float TessellationCheckBorder;
TessellationCheckCount Source code
var deprecated int TessellationCheckCount;
Collision
bAllowRigidBodyUnderneath Source code
var(Collision) const bool bAllowRigidBodyUnderneath;
var(Collision) const bool bBlockRigidBody;
CollisionTesselationLevel Source code
var(Collision) int CollisionTesselationLevel;
Lighting
var(Lighting) const bool bAcceptsDynamicLights;
bBilinearFilterLightmapGeneration Source code
var(Lighting) bool bBilinearFilterLightmapGeneration;
var(Lighting) const bool bCastDynamicShadow;
var(Lighting) bool bCastShadow;
var(Lighting) const bool bForceDirectLightMap;
bIsOverridingLightResolution Source code
var(Lighting) bool bIsOverridingLightResolution;
StaticLightingResolution Source code
var(Lighting) int StaticLightingResolution;
Terrain
var(
Terrain)
bool bMorphingEnabled;
bMorphingGradientsEnabled Source code
var(
Terrain)
bool bMorphingGradientsEnabled;
EditorTessellationLevel Source code
var(
Terrain) transient
int EditorTessellationLevel;
var(
Terrain)
int MaxTesselationLevel;
var(
Terrain)
int MinTessellationLevel;
TesselationDistanceScale Source code
var(
Terrain)
float TesselationDistanceScale;
TessellationCheckDistance Source code
var(
Terrain)
float TessellationCheckDistance;
CachedTerrainMaterialArray Source code
TerrainDecorationInstance Source code
TerrainMaterialResource Source code
TerrainWeightedMaterial Source code
native final function CalcLayerBounds ( )
simulated event PostBeginPlay ( ) )
defaultproperties
{
NormalMapLayer=-1
MaxTesselationLevel=4
MinTessellationLevel=1
TesselationDistanceScale=1.000000
TessellationCheckDistance=-1.000000
CollisionTesselationLevel=1
NumPatchesX=1
NumPatchesY=1
MaxComponentSize=16
StaticLightingResolution=4
bBilinearFilterLightmapGeneration=True
bCastShadow=True
bForceDirectLightMap=True
bCastDynamicShadow=True
bBlockRigidBody=True
bAcceptsDynamicLights=True
LightingChannels=(bInitialized=True,Static=True)
WireframeColor=(B=255,G=255,R=0,A=0)
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Info:Sprite'
Sprite=Texture2D'EngineResources.S_Terrain'
ObjectArchetype=SpriteComponent'Engine.Default__Info:Sprite'
End Object
Components(0)=Sprite
bStatic=True
bHidden=False
bNoDelete=True
bWorldGeometry=True
bCollideActors=True
bBlockActors=True
bEdShouldSnap=True
DrawScale3D=(X=256.000000,Y=256.000000,Z=256.000000)
CollisionType=COLLIDE_CustomDefault
Name="Default__Terrain"
ObjectArchetype=Info'Engine.Default__Info'
}
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Creation time: sk 18-3-2018 10:00:44.971 - Created with
UnCodeX