| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This action creates an online game based upon the settings object that is bound to the UI widget
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
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+-- Engine.UIAction_FindOnlineGames
| Variables Summary | |
|---|---|
| UIAction_FindOnlineGames | |
| name | DataStoreName |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
The datastore to perform the search on
| Defaultproperties |
|---|
defaultproperties
{
bAutoTargetOwner=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failure")
OutputLinks(1)=(LinkDesc="Success")
ObjName="Find Online Games"
ObjCategory="Online"
Name="Default__UIAction_FindOnlineGames"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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