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Action for moving elements within a UIList. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_MoveListItem
| Variables Summary | |
|---|---|
| UIAction_MoveListItem | |
| int | ElementIndex |
| int | MoveCount |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
The index of the element to move.
The number of places to move it
| Defaultproperties |
|---|
defaultproperties
{
ElementIndex=-1
bAutoTargetOwner=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failure")
OutputLinks(1)=(LinkDesc="Success")
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Element Index",PropertyName="ElementIndex",MinVars=1,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Count",PropertyName="MoveCount",MinVars=1,MaxVars=255)
ObjName="Move Element"
ObjCategory="List"
Name="Default__UIAction_MoveListItem"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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