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Engine.UIEvent_Scene

Extends
UIEvent
Modifiers
native ( inherit ) abstract

Base class for all events implemented by scenes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_Scene

Direct Known Subclasses:

UIEvent_SceneActivated, UIEvent_SceneDeactivated

Variables Summary
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo

Functions Summary
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled


Defaultproperties

defaultproperties
{
   bPlayerOnly=False
   Name="Default__UIEvent_Scene"
   ObjectArchetype=UIEvent'Engine.Default__UIEvent'
}

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Creation time: sk 18-3-2018 10:00:47.142 - Created with UnCodeX