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This event is activated when a scene is opened. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.UIEvent | +-- Engine.UIEvent_Scene | +-- Engine.UIEvent_SceneActivated
Variables Summary | |
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bool | bInitialActivation |
Inherited Variables from Engine.UIEvent |
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bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
Functions Summary | ||
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![]() | DeActivated ())) |
Inherited Functions from Engine.UIEvent |
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ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
Variables Detail |
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True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.
Functions Detail |
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Called when this event is deactivated. This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.
Defaultproperties |
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defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Initial Activation",PropertyName="bInitialActivation",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255) ObjClassVersion=3 ObjPosX=48 ObjPosY=216 ObjName="Scene Opened" Name="Default__UIEvent_SceneActivated" ObjectArchetype=UIEvent_Scene'Engine.Default__UIEvent_Scene' } |
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