| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This event is activated when a scene is opened. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- Engine.UIEvent
|
+-- Engine.UIEvent_Scene
|
+-- Engine.UIEvent_SceneActivated
| Variables Summary | |
|---|---|
| bool | bInitialActivation |
| Inherited Variables from Engine.UIEvent |
|---|
| bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner |
| Functions Summary | ||
|---|---|---|
![]() | DeActivated ())) | |
| Inherited Functions from Engine.UIEvent |
|---|
| ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance |
| Variables Detail |
|---|
True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.
| Functions Detail |
|---|
DeActivated Source codeCalled when this event is deactivated. This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Initial Activation",PropertyName="bInitialActivation",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255)
ObjClassVersion=3
ObjPosX=48
ObjPosY=216
ObjName="Scene Opened"
Name="Default__UIEvent_SceneActivated"
ObjectArchetype=UIEvent_Scene'Engine.Default__UIEvent_Scene'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||