Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIEvent_SceneActivated

Extends
UIEvent_Scene

This event is activated when a scene is opened. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.UIEvent
            |   
            +-- Engine.UIEvent_Scene
               |   
               +-- Engine.UIEvent_SceneActivated

Variables Summary
boolbInitialActivation
Inherited Variables from Engine.UIEvent
bPropagateEvent, bShouldRegisterEvent, Description, EventActivator, EventOwner

Functions Summary
event DeActivated ()))
Inherited Functions from Engine.UIEvent
ActivateUIEvent, CanBeActivated, ConditionalActivateUIEvent, GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject, ShouldAlwaysInstance


Variables Detail

bInitialActivation Source code

var bool bInitialActivation;
True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.


Functions Detail

DeActivated Source code

event DeActivated ( ) )
Called when this event is deactivated. This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.


Defaultproperties

defaultproperties
{
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Initial Activation",PropertyName="bInitialActivation",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255)
   ObjClassVersion=3
   ObjPosX=48
   ObjPosY=216
   ObjName="Scene Opened"
   Name="Default__UIEvent_SceneActivated"
   ObjectArchetype=UIEvent_Scene'Engine.Default__UIEvent_Scene'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:47.150 - Created with UnCodeX