| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Component for testing instancing nested subobjects. This component serves as a leaf in a nesting chain - it will be at least two layers deep from the subobject root. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
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+-- UnrealScriptTest.TestComponentsBase
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+-- UnrealScriptTest.NestingTest_SecondLevelComponent
| Variables Summary | |
|---|---|
| NestingTest_SecondLevelComponent | |
| float | TestFloat |
| Inherited Variables from UnrealScriptTest.TestComponentsBase |
|---|
| ModifiedFloat, UnmodifiedInt |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
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| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
TestFloat=2.000000
Name="Default__NestingTest_SecondLevelComponent"
ObjectArchetype=TestComponentsBase'UnrealScriptTest.Default__TestComponentsBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||