Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Component for testing instancing nested subobjects. This component serves as a leaf in a nesting chain - it will be at least two layers deep from the subobject root. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- UnrealScriptTest.TestComponentsBase | +-- UnrealScriptTest.NestingTest_SecondLevelComponent
Variables Summary | |
---|---|
NestingTest_SecondLevelComponent | |
float | TestFloat |
Inherited Variables from UnrealScriptTest.TestComponentsBase |
---|
ModifiedFloat, UnmodifiedInt |
Inherited Variables from Engine.ActorComponent |
---|
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Functions Summary |
---|
Inherited Functions from Engine.ActorComponent |
---|
ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { TestFloat=2.000000 Name="Default__NestingTest_SecondLevelComponent" ObjectArchetype=TestComponentsBase'UnrealScriptTest.Default__TestComponentsBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |