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Base class for grouping all unrealscript component testing classes. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- UnrealScriptTest.TestComponentsBase
CTComplexNestChild, CTComplexNestGrandchild, CTComplexNestParent, CTNoNesting, CTSimpleNestChild, CTSimpleNestParent, InheritanceTestBase, NestingTest_FirstLevelComponent, NestingTest_SecondLevelComponent
| Variables Summary | |
|---|---|
| TestComponentsBase | |
| float | ModifiedFloat |
| int | UnmodifiedInt |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Inherited Variables from Core.Component |
|---|
| TemplateName, TemplateOwnerClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
the value for this property will be modified in instances of this component.
the value for this property will not be modified in instances of this component.
| Defaultproperties |
|---|
defaultproperties
{
UnmodifiedInt=10
ModifiedFloat=10.000000
Name="Default__TestComponentsBase"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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