| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This class is used for testing behavior of components which have no components or subobjects of their own. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- UnrealScriptTest.TestComponentsBase
|
+-- UnrealScriptTest.CTNoNesting
| Variables Summary |
|---|
| Inherited Variables from UnrealScriptTest.TestComponentsBase |
|---|
| ModifiedFloat, UnmodifiedInt |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__CTNoNesting"
ObjectArchetype=TestComponentsBase'UnrealScriptTest.Default__TestComponentsBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||