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UnrealScriptTest.CTNoNestRoot

Extends
ComponentTestActorBase
Modifiers
native

Used for testing and verifying actors which contain components that do not themselves contain components or subobjects. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealScriptTest.ComponentTestActorBase
      |   
      +-- UnrealScriptTest.CTNoNestRoot

Constants Summary
Inherited Contants from Engine.Actor
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers

Variables Summary
CTNoNestRoot
array<CTNoNesting>ModifiedComponent_Array
CTNoNestingModifiedComponent_MultipleRef
CTNoNestingModifiedComponent_SingleRef
array<CTNoNesting>UnmodifiedComponent_Array
CTNoNestingUnmodifiedComponent_MultipleRef
CTNoNestingUnmodifiedComponent_SingleRef
Inherited Variables from Engine.Actor
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo

Enumerations Summary
Inherited Enumerations from Engine.Actor
ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo

Functions Summary
Inherited Functions from Engine.Actor
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors


Variables Detail

CTNoNestRoot

ModifiedComponent_Array Source code

var(CTNoNestRoot) array<CTNoNesting> ModifiedComponent_Array;

ModifiedComponent_MultipleRef Source code

var(CTNoNestRoot) CTNoNesting ModifiedComponent_MultipleRef;

ModifiedComponent_SingleRef Source code

var(CTNoNestRoot) CTNoNesting ModifiedComponent_SingleRef;

UnmodifiedComponent_Array Source code

var(CTNoNestRoot) array<CTNoNesting> UnmodifiedComponent_Array;

UnmodifiedComponent_MultipleRef Source code

var(CTNoNestRoot) CTNoNesting UnmodifiedComponent_MultipleRef;

UnmodifiedComponent_SingleRef Source code

var(CTNoNestRoot) CTNoNesting UnmodifiedComponent_SingleRef;


Defaultproperties

defaultproperties
{
   Begin Object Class=CTNoNesting Name=UnmodifiedComponent_SingleRefTemplate ObjName=UnmodifiedComponent_SingleRefTemplate Archetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="UnmodifiedComponent_SingleRefTemplate"
      ObjectArchetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
   End Object
   UnmodifiedComponent_SingleRef=UnmodifiedComponent_SingleRefTemplate
   Begin Object Class=CTNoNesting Name=ModifiedComponent_SingleRefTemplate ObjName=ModifiedComponent_SingleRefTemplate Archetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="ModifiedComponent_SingleRefTemplate"
      ObjectArchetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
   End Object
   ModifiedComponent_SingleRef=ModifiedComponent_SingleRefTemplate
   Begin Object Class=CTNoNesting Name=UnmodifiedComponent_MultipleRefTemplate ObjName=UnmodifiedComponent_MultipleRefTemplate Archetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="UnmodifiedComponent_MultipleRefTemplate"
      ObjectArchetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
   End Object
   UnmodifiedComponent_MultipleRef=UnmodifiedComponent_MultipleRefTemplate
   Begin Object Class=CTNoNesting Name=ModifiedComponent_MultipleRefTemplate ObjName=ModifiedComponent_MultipleRefTemplate Archetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
      UnmodifiedInt=20
      ModifiedFloat=20.000000
      Name="ModifiedComponent_MultipleRefTemplate"
      ObjectArchetype=CTNoNesting'UnrealScriptTest.Default__CTNoNesting'
   End Object
   ModifiedComponent_MultipleRef=ModifiedComponent_MultipleRefTemplate
   UnmodifiedComponent_Array(0)=UnmodifiedComponent_MultipleRefTemplate
   ModifiedComponent_Array(0)=ModifiedComponent_MultipleRefTemplate
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UnrealScriptTest.Default__ComponentTestActorBase:Sprite'
      ObjectArchetype=SpriteComponent'UnrealScriptTest.Default__ComponentTestActorBase:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__CTNoNestRoot"
   ObjectArchetype=ComponentTestActorBase'UnrealScriptTest.Default__ComponentTestActorBase'
}

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Creation time: sk 18-3-2018 10:00:35.747 - Created with UnCodeX