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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Automatically apply a team color to an image
Core.Object
|
+-- Core.Component
|
+-- Engine.UIComponent
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+-- Engine.UIComp_DrawComponents
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+-- Engine.UIComp_DrawImage
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+-- UTGame.UIComp_DrawTeamColoredImage
| Variables Summary | |
|---|---|
| Team | |
| int | EditorTeamIndex |
| array<LinearColor> | TeamColors |
| Inherited Variables from Engine.UIComp_DrawImage |
|---|
| ImageRef, ImageStyle, StyleCustomization, StyleResolverTag |
| Inherited Variables from Engine.UIComp_DrawComponents |
|---|
| FadeAlpha, FadeRate, FadeTarget, FadeTime, FadeType, LastRenderTime |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.UIComp_DrawComponents |
|---|
| EFadeType |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIComp_DrawComponents |
|---|
| Fade, Pulse, ResetFade |
| Variables Detail |
|---|
For Testing - If we are in the editor, but not in the game, this value will be used
Holds the colors to use. The last color in the array will be used for non-team games as well as team indexes that
| Defaultproperties |
|---|
defaultproperties
{
TeamColors(0)=(R=3.000000,G=0.000000,B=0.050000,A=1.000000)
TeamColors(1)=(R=0.500000,G=0.800000,B=10.000000,A=1.000000)
TeamColors(2)=(R=4.000000,G=2.000000,B=0.500000,A=1.000000)
Name="Default__UIComp_DrawTeamColoredImage"
ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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