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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Automatically apply a team color to an image
Core.Object | +-- Core.Component | +-- Engine.UIComponent | +-- Engine.UIComp_DrawComponents | +-- Engine.UIComp_DrawImage | +-- UTGame.UIComp_DrawTeamColoredImage
Variables Summary | |
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Team | |
int | EditorTeamIndex |
array<LinearColor> | TeamColors |
Inherited Variables from Engine.UIComp_DrawImage |
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ImageRef, ImageStyle, StyleCustomization, StyleResolverTag |
Inherited Variables from Engine.UIComp_DrawComponents |
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FadeAlpha, FadeRate, FadeTarget, FadeTime, FadeType, LastRenderTime |
Enumerations Summary |
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Inherited Enumerations from Engine.UIComp_DrawComponents |
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EFadeType |
Functions Summary |
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Inherited Functions from Engine.UIComp_DrawComponents |
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Fade, Pulse, ResetFade |
Variables Detail |
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For Testing - If we are in the editor, but not in the game, this value will be used
Holds the colors to use. The last color in the array will be used for non-team games as well as team indexes that
Defaultproperties |
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defaultproperties { TeamColors(0)=(R=3.000000,G=0.000000,B=0.050000,A=1.000000) TeamColors(1)=(R=0.500000,G=0.800000,B=10.000000,A=1.000000) TeamColors(2)=(R=4.000000,G=2.000000,B=0.500000,A=1.000000) Name="Default__UIComp_DrawTeamColoredImage" ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' } |
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