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UTGame.UIComp_UTUIMenuListPresenter

Extends
UIComp_ListPresenter
Modifiers
within UIList native ( UI ) DependsOn ( UIDataStorePublisher )

Resonsible for how the data associated with this list is presented. Updates the list's operating parameters (CellHeight, CellWidth, etc.) according to the presentation type for the data contained by this list. Routes render messages from the list to the individual elements, adding any additional data necessary for the element to understand how to render itself. For example, a listdata component might add that the element being rendered is the currently selected element, so that the element can adjust the way it renders itself accordingly. For a tree-type list, the listdata component might add whether the element being drawn is currently open, has children, etc. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.UIComponent
      |   
      +-- Engine.UIComp_ListComponentBase
         |   
         +-- Engine.UIComp_ListPresenter
            |   
            +-- UTGame.UIComp_UTUIMenuListPresenter

Variables Summary
array<InstancedPrefabInfo>InstancedPrefabs
UIComp_UTUIMenuListPresenter
UIPrefabNormalItemPrefab
array<PrefabMarkupReplace>PrefabMarkupReplaceList
intSelectedItemHeight
UIPrefabSelectedItemPrefab
Inherited Variables from Engine.UIComp_ListPresenter
>, >, bDisplayColumnHeaders, bReapplyFormatting, ElementSchema, ListItemOverlayCoordinates[EUIListElementState.ELEMENT_MAX], ListItemOverlay[EUIListElementState.ELEMENT_MAX], ListItems

Structures Summary
InstancedPrefabInfo
PrefabInstance, ResolvedObjects
PrefabMarkupReplace
WidgetTag, CellTag
Inherited Structures from Engine.UIComp_ListPresenter
UIElementCellSchema, UIListElementCell, UIListElementCellTemplate, UIListItem, UIListItemDataBinding

Functions Summary
Inherited Functions from Engine.UIComp_ListPresenter
EnableColumnHeaderRendering, FindElementIndex, GetCellSchemaProvider, ShouldAdjustListBounds, ShouldRenderColumnHeaders


Variables Detail

InstancedPrefabs Source code

var transient array<InstancedPrefabInfo> InstancedPrefabs;
Instances of prefabs for each of the items in the list.

UIComp_UTUIMenuListPresenter

NormalItemPrefab Source code

var(UIComp_UTUIMenuListPresenter) UIPrefab NormalItemPrefab;
The prefab to use for normal items.

PrefabMarkupReplaceList Source code

var(UIComp_UTUIMenuListPresenter) array<PrefabMarkupReplace> PrefabMarkupReplaceList;
Cell tag to use get the new value of the widget.

SelectedItemHeight Source code

var(UIComp_UTUIMenuListPresenter) int SelectedItemHeight;
Size of the selected prefab item.

SelectedItemPrefab Source code

var(UIComp_UTUIMenuListPresenter) UIPrefab SelectedItemPrefab;
The prefab to use for the selected item.


Structures Detail

InstancedPrefabInfo Source code

struct InstancedPrefabInfo
{
var UIPrefabInstance PrefabInstance;
var array<UIObject> ResolvedObjects;
};
Struct to store info/references about the instanced prefab.

PrefabMarkupReplace Source code

struct PrefabMarkupReplace
{
var(UIComp_UTUIMenuListPresenter) name CellTag;
var(UIComp_UTUIMenuListPresenter) name WidgetTag;
};
List of prefab widgets to replace with current selected item values.
CellTag:
Tag of the widget we are going to replace the markup of.


Defaultproperties

defaultproperties
{
   SelectedItemHeight=50
   Begin Object Class=UITexture Name=NormalOverlayTemplate ObjName=NormalOverlayTemplate Archetype=UITexture'Engine.Default__UIComp_ListPresenter:NormalOverlayTemplate'
      ObjectArchetype=UITexture'Engine.Default__UIComp_ListPresenter:NormalOverlayTemplate'
   End Object
   ListItemOverlay(0)=UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:NormalOverlayTemplate'
   Begin Object Class=UITexture Name=ActiveOverlayTemplate ObjName=ActiveOverlayTemplate Archetype=UITexture'Engine.Default__UIComp_ListPresenter:ActiveOverlayTemplate'
      ObjectArchetype=UITexture'Engine.Default__UIComp_ListPresenter:ActiveOverlayTemplate'
   End Object
   ListItemOverlay(1)=UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:ActiveOverlayTemplate'
   Begin Object Class=UITexture Name=SelectionOverlayTemplate ObjName=SelectionOverlayTemplate Archetype=UITexture'Engine.Default__UIComp_ListPresenter:SelectionOverlayTemplate'
      ObjectArchetype=UITexture'Engine.Default__UIComp_ListPresenter:SelectionOverlayTemplate'
   End Object
   ListItemOverlay(2)=UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:SelectionOverlayTemplate'
   Begin Object Class=UITexture Name=HoverOverlayTemplate ObjName=HoverOverlayTemplate Archetype=UITexture'Engine.Default__UIComp_ListPresenter:HoverOverlayTemplate'
      ObjectArchetype=UITexture'Engine.Default__UIComp_ListPresenter:HoverOverlayTemplate'
   End Object
   ListItemOverlay(3)=UITexture'UTGame.Default__UIComp_UTUIMenuListPresenter:HoverOverlayTemplate'
   bDisplayColumnHeaders=False
   Name="Default__UIComp_UTUIMenuListPresenter"
   ObjectArchetype=UIComp_ListPresenter'Engine.Default__UIComp_ListPresenter'
}

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Creation time: sk 18-3-2018 10:00:46.522 - Created with UnCodeX