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UTGame.UTAutoCrouchVolume

Extends
Volume
Modifiers
placeable

this volume automatically crouches console players as there's no manual crouch on the console controls Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- UTGame.UTAutoCrouchVolume

Variables Summary
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
function CrouchTimer ()))
function SetCrouch (Pawn P, byte bCrouch))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal))
event UnTouch (Actor Other))
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Functions Detail

CrouchTimer Source code

simulated function CrouchTimer ( ) )
timer used to make sure console players in the volume stay crouched (in case some action resets it)

SetCrouch Source code

simulated function SetCrouch ( Pawn P, byte bCrouch) )
turns on/off crouching for the specified Pawn if it is controlled by a console player

Touch Source code

simulated event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) )

UnTouch Source code

simulated event UnTouch ( Actor Other) )


Defaultproperties

defaultproperties
{
   BrushColor=(B=255,G=64,R=64,A=255)
   bColored=True
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bStatic=False
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTAutoCrouchVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:48.942 - Created with UnCodeX