| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
this volume automatically crouches console players as there's no manual crouch on the console controls Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- UTGame.UTAutoCrouchVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Inherited Variables from Engine.Brush |
|---|
| bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Structures Summary |
|---|
| Inherited Structures from Engine.Brush |
|---|
| GeomSelection |
| Functions Summary | ||
|---|---|---|
![]() | CrouchTimer ())) | |
![]() | SetCrouch (Pawn P, byte bCrouch)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)) | |
![]() | UnTouch (Actor Other)) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Functions Detail |
|---|
CrouchTimer Source codetimer used to make sure console players in the volume stay crouched (in case some action resets it)
SetCrouch Source codeturns on/off crouching for the specified Pawn if it is controlled by a console player
Touch Source code
UnTouch Source code| Defaultproperties |
|---|
defaultproperties
{
BrushColor=(B=255,G=64,R=64,A=255)
bColored=True
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bStatic=False
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTAutoCrouchVolume"
ObjectArchetype=Volume'Engine.Default__Volume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||