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UTGame.UTBetrayalTeam

Extends
ReplicationInfo

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UTGame.UTBetrayalTeam

Constants Summary
MAX_TEAMMATES=3

Variables Summary
UTBetrayalPRITeammates[MAX_TEAMMATES]
intTeamPot

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
functionbool AddTeammate (UTBetrayalPRI NewTeammate, int MaxTeamSize))
functionint LoseTeammate (UTBetrayalPRI OldTeammate))


Constants Detail

MAX_TEAMMATES Source code

const MAX_TEAMMATES = 3;


Variables Detail

Teammates[MAX_TEAMMATES] Source code

var UTBetrayalPRI Teammates[MAX_TEAMMATES];

TeamPot Source code

var int TeamPot;


Functions Detail

AddTeammate Source code

function bool AddTeammate ( UTBetrayalPRI NewTeammate, int MaxTeamSize) )

LoseTeammate Source code

function int LoseTeammate ( UTBetrayalPRI OldTeammate) )


Defaultproperties

defaultproperties
{
   NetUpdateFrequency=2.000000
   Name="Default__UTBetrayalTeam"
   ObjectArchetype=ReplicationInfo'Engine.Default__ReplicationInfo'
}

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Creation time: sk 18-3-2018 10:00:49.083 - Created with UnCodeX