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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.LightComponent
|
+-- Engine.PointLightComponent
|
+-- UTGame.UTExplosionLight
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+-- UTGame.UTBioExplosionLight
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTExplosionLight |
|---|
| bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
| Inherited Variables from Engine.PointLightComponent |
|---|
| CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTExplosionLight |
|---|
| LightValues |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTExplosionLight |
|---|
| ResetLight |
| Inherited Functions from Engine.PointLightComponent |
|---|
| SetTranslation |
| Defaultproperties |
|---|
defaultproperties
{
HighDetailFrameTime=0.020000
TimeShift(0)=(Radius=48.000000,Brightness=20.000000,LightColor=(B=128,G=255,R=128,A=255))
TimeShift(1)=(StartTime=0.110000,Radius=48.000000,Brightness=10.000000,LightColor=(B=64,G=255,R=64,A=255))
TimeShift(2)=(StartTime=0.150000,Radius=32.000000,LightColor=(B=0,G=255,R=0,A=255))
Radius=48.000000
Brightness=200.000000
LightColor=(B=192,G=255,R=128,A=255)
Name="Default__UTBioExplosionLight"
ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||