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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- UTGame.UTExplosionLight | +-- UTGame.UTBioExplosionLight
Variables Summary |
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Inherited Variables from UTGame.UTExplosionLight |
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bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
Inherited Variables from Engine.PointLightComponent |
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CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
Structures Summary |
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Inherited Structures from UTGame.UTExplosionLight |
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LightValues |
Functions Summary |
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Inherited Functions from UTGame.UTExplosionLight |
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ResetLight |
Inherited Functions from Engine.PointLightComponent |
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SetTranslation |
Defaultproperties |
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defaultproperties { HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=48.000000,Brightness=20.000000,LightColor=(B=128,G=255,R=128,A=255)) TimeShift(1)=(StartTime=0.110000,Radius=48.000000,Brightness=10.000000,LightColor=(B=64,G=255,R=64,A=255)) TimeShift(2)=(StartTime=0.150000,Radius=32.000000,LightColor=(B=0,G=255,R=0,A=255)) Radius=48.000000 Brightness=200.000000 LightColor=(B=192,G=255,R=128,A=255) Name="Default__UTBioExplosionLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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