UTGame.UTDeployablePickupFactory
- Extends
- UTPickupFactory
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PickupFactory
|
+-- UTGame.UTPickupFactory
|
+-- UTGame.UTDeployablePickupFactory
Direct Known Subclasses:
UTDeployableNodeLocker
Inherited Variables from UTGame.UTPickupFactory |
BaseBrightEmissive, BaseDimEmissive, BaseEmissive, BaseMaterialInstance, BaseMaterialParamName, BaseMesh, BasePulseRate, BasePulseTime, BaseTargetEmissive, bDoVisibilityFadeIn, bFloatingPickup, bHasLocationSpeech, bIsDisabled, bIsRespawning, BobBaseOffset, BobOffset, BobSpeed, BobTimer, bPulseBase, bRandomStart, bRotatingPickup, bTrackPickup, bUpdatingPickup, Glow, GlowEmissiveParam, LastSeekNotificationTime, LightEnvironment, LocationSpeech, MIC_Visibility, MIC_VisibilitySecondMaterial, PickupIndex, PickupReadySound, PickupStatName, PickUpWaveForm, PivotTranslation, PulseThreshold, RespawnSound, TeamOwner[4], VisibilityParamName, YawRotationRate |
Inherited Functions from UTGame.UTPickupFactory |
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD |
Inherited Functions from Engine.PickupFactory |
BeginState, CheckForErrors, CheckTouching, Destroyed, DetourWeight, EndState, GetRespawnTime, GiveTo, InitializePickup, MatchStarting, PickedUpBy, PreBeginPlay, ReadyToPickup, RecheckValidTouch, ReplicatedEvent, Reset, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetRespawn, ShouldRespawn, ShutDown, SpawnCopyFor, StartSleeping, StaticPrecache, Touch, ValidTouch |
var bool bDelayRespawn;
UTDeployablePickupFactory
BeginState WaitingForDeployable Source code
function BeginState ( name PrevStateName) )
function DeployableUsed (
actor ChildDeployable) )
DeployableUsed WaitingForDeployable Source code
function DeployableUsed (
actor ChildDeployable) )
simulated function InitializePickup ( ) )
OnToggle SleepInfinite Source code
function PickedUpBy (
Pawn P) )
PulseThresholdMet SleepInfinite Source code
function PulseThresholdMet ( ) )
ReadyToPickup WaitingForDeployable Source code
function bool ReadyToPickup ( float MaxWait) )
simulated event ReplicatedEvent ( name VarName) )
simulated function SetPickupMesh ( ) )
function SpawnCopyFor (
Pawn Recipient ) )
function StartSleeping ( ) )
StartSleeping WaitingForDeployable Source code
function StartSleeping ( ) )
defaultproperties
{
bRotatingPickup=True
BaseBrightEmissive=(R=1.000000,G=25.000000,B=1.000000,A=1.000000)
BaseDimEmissive=(R=0.250000,G=5.000000,B=0.250000,A=1.000000)
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
bIsSuperItem=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
BlockZeroExtent=False
ObjectArchetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
StaticMesh=StaticMesh'PICKUPS.Base_Deployable.Mesh.S_Pickups_Base_Deployable'
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
bBlockActors=True
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__UTDeployablePickupFactory"
ObjectArchetype=UTPickupFactory'UTGame.Default__UTPickupFactory'
}
|
Creation time: sk 18-3-2018 10:00:49.802 - Created with
UnCodeX