UTGame.UTDeployableNodeLocker
- Extends
- UTDeployablePickupFactory
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTDeployablePickupFactory
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+-- UTGame.UTDeployableNodeLocker
Inherited Variables from UTGame.UTPickupFactory |
BaseBrightEmissive, BaseDimEmissive, BaseEmissive, BaseMaterialInstance, BaseMaterialParamName, BaseMesh, BasePulseRate, BasePulseTime, BaseTargetEmissive, bDoVisibilityFadeIn, bFloatingPickup, bHasLocationSpeech, bIsDisabled, bIsRespawning, BobBaseOffset, BobOffset, BobSpeed, BobTimer, bPulseBase, bRandomStart, bRotatingPickup, bTrackPickup, bUpdatingPickup, Glow, GlowEmissiveParam, LastSeekNotificationTime, LightEnvironment, LocationSpeech, MIC_Visibility, MIC_VisibilitySecondMaterial, PickupIndex, PickupReadySound, PickupStatName, PickUpWaveForm, PivotTranslation, PulseThreshold, RespawnSound, TeamOwner[4], VisibilityParamName, YawRotationRate |
Inherited Functions from UTGame.UTDeployablePickupFactory |
BeginState, DeployableUsed, InitializePickup, OnToggle, PickedUpBy, PulseThresholdMet, ReadyToPickup, ReplicatedEvent, SetPickupMesh, SpawnCopyFor, StartSleeping |
Inherited Functions from UTGame.UTPickupFactory |
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD |
var byte CurrentTeam;
var name NextState;
UTDeployableNodeLocker
function Activate ( byte T) )
function Activate ( byte T) )
simulated function AddToClosestObjective ( ) )
function BeginState ( name PrevStateName) )
function DeActivate ( ) )
DeployableUsed Inactive Source code
function DeployableUsed (
actor ChildDeployable) )
DeployableUsed WaitingForDeployable Source code
function DeployableUsed (
actor ChildDeployable) )
simulated function PostBeginPlay ( ) )
ReadyToPickup Inactive Source code
function bool ReadyToPickup ( float MaxWait) )
function Reset ( ) )
function StartSleeping ( ) )
StartSleeping Inactive Source code
function StartSleeping ( ) )
function bool ValidTouch (
Pawn Other ) )
Creation time: sk 18-3-2018 10:00:49.792 - Created with
UnCodeX