defaultproperties
{
Faction="Liandri"
SoundGroupClass=Class'UTGame.UTPawnSoundGroup_Liandri'
VoiceClass=Class'UTGame.UTVoice_Robot'
BloodSplatterDecalMaterial=MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01'
NonTeamEmissiveColor=(R=8.000000,G=3.000000,B=1.000000,A=1.000000)
NonTeamTintColor=(R=3.000000,G=2.000000,B=1.400000,A=1.000000)
Gibs(0)=(BoneName="b_LeftForeArm",GibClass=Class'UTGame.UTGib_RobotArm')
Gibs(1)=(BoneName="b_RightForeArm",GibClass=Class'UTGame.UTGib_RobotHand',bHighDetailOnly=True)
Gibs(2)=(BoneName="b_LeftLeg",GibClass=Class'UTGame.UTGib_RobotLeg')
Gibs(3)=(BoneName="b_RightLeg",GibClass=Class'UTGame.UTGib_RobotLeg')
Gibs(4)=(BoneName="b_Spine",GibClass=Class'UTGame.UTGib_RobotTorso')
Gibs(5)=(BoneName="b_Spine1",GibClass=Class'UTGame.UTGib_RobotChunk',bHighDetailOnly=True)
Gibs(6)=(BoneName="b_Spine2",GibClass=Class'UTGame.UTGib_RobotChunk',bHighDetailOnly=True)
Gibs(7)=(BoneName="b_LeftClav",GibClass=Class'UTGame.UTGib_RobotChunk',bHighDetailOnly=True)
Gibs(8)=(BoneName="b_RightClav",GibClass=Class'UTGame.UTGib_RobotArm',bHighDetailOnly=True)
HeadGib=(BoneName="b_Head",GibClass=Class'UTGame.UTGib_RobotHead')
HeadShotEffect=ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt'
BloodEffects(0)=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Far')
BloodEffects(1)=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Mid')
BloodEffects(2)=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Near')
GibExplosionTemplate=ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt'
BaseTranslationOffset=14.000000
DeathCameraEffect=Class'UTGame.UTEmitCameraEffect_OilSplatter'
Name="Default__UTFamilyInfo_Liandri"
ObjectArchetype=UTFamilyInfo'UTGame.Default__UTFamilyInfo'
}
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