defaultproperties
{
FamilyID="KRAM"
ArmMeshPackageName="CH_Krall_Arms"
ArmMeshName="CH_Krall_Arms.Mesh.SK_CH_Krall_Arms_MaleA_1P"
ArmSkinPackageName="CH_Krall_Arms"
RedArmSkinName="CH_Krall_Arms.Materials.MI_CH_Krall_Arms_MFirstPersonArm_VRed"
BlueArmSkinName="CH_Krall_Arms.Materials.MI_CH_Krall_Arms_MFirstPersonArm_VBlue"
PhysAsset=PhysicsAsset'CH_AnimKrall.Mesh.SK_CH_AnimKrall_Male01_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
AnimSets(1)=AnimSet'CH_AnimKrall.Anims.K_AnimKrall_Base'
LeftFootBone="b_LeftFoot"
RightFootBone="b_RightFoot"
TakeHitPhysicsFixedBones(0)="b_LeftFoot"
TakeHitPhysicsFixedBones(1)="b_RightFoot"
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Krall_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Krall_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Krall'
CharEditorIdleAnimName="CC_Krall_Male_Idle"
DeathMeshSkelMesh=SkeletalMesh'CH_Skeletons.Mesh.SK_CH_Skeleton_Krall_Male'
DeathMeshNumMaterialsToSetResident=2
SkeletonBurnOutMaterials(0)=MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Krall_01_BO'
SkeletonBurnOutMaterials(1)=MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Krall_01_BO'
DrivingDrawScale=0.850000
Name="Default__UTFamilyInfo_Krall_Male"
ObjectArchetype=UTFamilyInfo_Krall'UTGame.Default__UTFamilyInfo_Krall'
}
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