defaultproperties
{
FamilyID="NECM"
NeckStumpName="SK_CH_Necris_Male_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
VoiceClass=Class'UTGame.UTVoice_NecrisMale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Necris_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Necris_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
CharEditorIdleAnimName="CC_Human_Male_Idle"
DefaultMeshScale=1.025000
BaseTranslationOffset=6.000000
Name="Default__UTFamilyInfo_Necris_Male"
ObjectArchetype=UTFamilyInfo_Necris'UTGame.Default__UTFamilyInfo_Necris'
}
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