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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTGib | +-- UTGame.UTGib_Robot | +-- UTGame.UTGib_RobotLeg
Variables Summary |
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Inherited Variables from UTGame.UTGib_Robot |
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CustomGibSocketName |
Structures Summary |
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Inherited Structures from UTGame.UTGib |
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StaticMeshDatum |
Functions Summary |
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Inherited Functions from UTGame.UTGib_Robot |
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DoCustomGibEffects |
Inherited Functions from UTGame.UTGib |
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BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
Defaultproperties |
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defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Robot:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp GibMeshesData(0)=(TheSkelMesh=SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04',ThePhysAsset=PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04_Physics',DrawScale=1.000000) GibMeshesData(1)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part09',DrawScale=1.000000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_RobotLeg" ObjectArchetype=UTGib_Robot'UTGame.Default__UTGib_Robot' } |
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