Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- UTGame.UTDefensePoint | +-- UTGame.UTHoldSpot
Constants Summary |
---|
Inherited Contants from Engine.NavigationPoint |
---|
INFINITE_PATH_COST |
Variables Summary | |
---|---|
UTVehicle | HoldVehicle |
NavigationPoint | LastAnchor |
Inherited Variables from UTGame.UTDefensePoint |
---|
bFirstScript, bOnlyOnFoot, bOnlySkilled, bSniping, CurrentUser, DefendedObjective, DefenseGroup, DefensePriority, NextDefensePoint, TeamSprites, WeaponPreference |
Enumerations Summary |
---|
Inherited Enumerations from UTGame.UTDefensePoint |
---|
EDefensePriority |
Structures Summary |
---|
Inherited Structures from Engine.NavigationPoint |
---|
NavigationOctreeObject |
Functions Summary | ||
---|---|---|
![]() | FreePoint ())) | |
![]() | Actor | GetMoveTarget ())) |
![]() | PreBeginPlay ())) |
Inherited Functions from UTGame.UTDefensePoint |
---|
CheckForErrors, FreePoint, GetMoveTarget, HigherPriorityThan, PreBeginPlay, Reset |
Variables Detail |
---|
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2' ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer' End Object Components(4)=PathRenderer bStatic=False bNoDelete=False bCollideWhenPlacing=False CollisionComponent=CollisionCylinder Name="Default__UTHoldSpot" ObjectArchetype=UTDefensePoint'UTGame.Default__UTDefensePoint' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |