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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- UTGame.UTDefensePoint
|
+-- UTGame.UTHoldSpot
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary | |
|---|---|
| UTVehicle | HoldVehicle |
| NavigationPoint | LastAnchor |
| Inherited Variables from UTGame.UTDefensePoint |
|---|
| bFirstScript, bOnlyOnFoot, bOnlySkilled, bSniping, CurrentUser, DefendedObjective, DefenseGroup, DefensePriority, NextDefensePoint, TeamSprites, WeaponPreference |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTDefensePoint |
|---|
| EDefensePriority |
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary | ||
|---|---|---|
![]() | FreePoint ())) | |
![]() | Actor | GetMoveTarget ())) |
![]() | PreBeginPlay ())) | |
| Inherited Functions from UTGame.UTDefensePoint |
|---|
| CheckForErrors, FreePoint, GetMoveTarget, HigherPriorityThan, PreBeginPlay, Reset |
| Variables Detail |
|---|
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
| Functions Detail |
|---|
FreePoint Source code
GetMoveTarget Source code
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2'
ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer'
End Object
Components(4)=PathRenderer
bStatic=False
bNoDelete=False
bCollideWhenPlacing=False
CollisionComponent=CollisionCylinder
Name="Default__UTHoldSpot"
ObjectArchetype=UTDefensePoint'UTGame.Default__UTDefensePoint'
}
|
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