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UTGame.UTHoldSpot

Extends
UTDefensePoint
Modifiers
native notplaceable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- UTGame.UTDefensePoint
         |   
         +-- UTGame.UTHoldSpot

Constants Summary
Inherited Contants from Engine.NavigationPoint
INFINITE_PATH_COST

Variables Summary
UTVehicleHoldVehicle
NavigationPointLastAnchor
Inherited Variables from UTGame.UTDefensePoint
bFirstScript, bOnlyOnFoot, bOnlySkilled, bSniping, CurrentUser, DefendedObjective, DefenseGroup, DefensePriority, NextDefensePoint, TeamSprites, WeaponPreference
Inherited Variables from Engine.NavigationPoint
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList

Enumerations Summary
Inherited Enumerations from UTGame.UTDefensePoint
EDefensePriority

Structures Summary
Inherited Structures from Engine.NavigationPoint
NavigationOctreeObject

Functions Summary
function FreePoint ()))
functionActor GetMoveTarget ()))
function PreBeginPlay ()))
Inherited Functions from UTGame.UTDefensePoint
CheckForErrors, FreePoint, GetMoveTarget, HigherPriorityThan, PreBeginPlay, Reset
Inherited Functions from Engine.NavigationPoint
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

HoldVehicle Source code

var UTVehicle HoldVehicle;

LastAnchor Source code

var NavigationPoint LastAnchor;
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint


Functions Detail

FreePoint Source code

function FreePoint ( ) )

GetMoveTarget Source code

function Actor GetMoveTarget ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTDefensePoint:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTDefensePoint:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTDefensePoint:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTDefensePoint:PathRenderer'
   End Object
   Components(4)=PathRenderer
   bStatic=False
   bNoDelete=False
   bCollideWhenPlacing=False
   CollisionComponent=CollisionCylinder
   Name="Default__UTHoldSpot"
   ObjectArchetype=UTDefensePoint'UTGame.Default__UTDefensePoint'
}

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Creation time: sk 18-3-2018 10:00:52.856 - Created with UnCodeX