Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.LiftExit | +-- UTGame.UTJumpLiftExit
Constants Summary |
---|
Inherited Contants from Engine.NavigationPoint |
---|
INFINITE_PATH_COST |
Variables Summary |
---|
Inherited Variables from Engine.LiftExit |
---|
bExitOnly, MyLiftCenter |
Structures Summary |
---|
Inherited Structures from Engine.NavigationPoint |
---|
NavigationOctreeObject |
Functions Summary | ||
---|---|---|
![]() | bool | CanBeReachedFromLiftBy (Pawn Other)) |
![]() | PostBeginPlay ())) | |
![]() | WaitForLift (Pawn Other)) |
Inherited Functions from Engine.LiftExit |
---|
CanBeReachedFromLiftBy, SuggestMovePreparation, WaitForLift |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bExitOnly=True ExtraCost=500 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__LiftExit:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__LiftExit:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__LiftExit:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__LiftExit:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__LiftExit:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__LiftExit:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__LiftExit:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__LiftExit:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__LiftExit:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__LiftExit:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder Name="Default__UTJumpLiftExit" ObjectArchetype=LiftExit'Engine.Default__LiftExit' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |