Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTJumpLiftExit

Extends
LiftExit

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.LiftExit
         |   
         +-- UTGame.UTJumpLiftExit

Constants Summary
Inherited Contants from Engine.NavigationPoint
INFINITE_PATH_COST

Variables Summary
Inherited Variables from Engine.LiftExit
bExitOnly, MyLiftCenter
Inherited Variables from Engine.NavigationPoint
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList

Structures Summary
Inherited Structures from Engine.NavigationPoint
NavigationOctreeObject

Functions Summary
functionbool CanBeReachedFromLiftBy (Pawn Other))
function PostBeginPlay ()))
function WaitForLift (Pawn Other))
Inherited Functions from Engine.LiftExit
CanBeReachedFromLiftBy, SuggestMovePreparation, WaitForLift
Inherited Functions from Engine.NavigationPoint
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation


Functions Detail

CanBeReachedFromLiftBy Source code

function bool CanBeReachedFromLiftBy ( Pawn Other) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

WaitForLift Source code

function WaitForLift ( Pawn Other) )


Defaultproperties

defaultproperties
{
   bExitOnly=True
   ExtraCost=500
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__LiftExit:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__LiftExit:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__LiftExit:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__LiftExit:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__LiftExit:Sprite2'
      ObjectArchetype=SpriteComponent'Engine.Default__LiftExit:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__LiftExit:Arrow'
      ObjectArchetype=ArrowComponent'Engine.Default__LiftExit:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__LiftExit:PathRenderer'
      ObjectArchetype=PathRenderingComponent'Engine.Default__LiftExit:PathRenderer'
   End Object
   Components(4)=PathRenderer
   CollisionComponent=CollisionCylinder
   Name="Default__UTJumpLiftExit"
   ObjectArchetype=LiftExit'Engine.Default__LiftExit'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:53.084 - Created with UnCodeX