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UTGame.UTKillZVolume

Extends
PhysicsVolume
Modifiers
placeable

UTKillZVolume Kills pawns using KillZ interface Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- UTGame.UTKillZVolume

Variables Summary
UTKillZVolume
class<DamageType>KillZDamageType
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority

Functions Summary
event ActorEnteredVolume (Actor Other))
event KillActor (Actor Other))
event PawnEnteredVolume (Pawn Other))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

UTKillZVolume

KillZDamageType Source code

var(UTKillZVolume) class<DamageType> KillZDamageType;


Functions Detail

ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other) )

KillActor Source code

simulated event KillActor ( Actor Other) )

PawnEnteredVolume Source code

event PawnEnteredVolume ( Pawn Other) )

Touch Source code

simulated event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )


Defaultproperties

defaultproperties
{
   KillZDamageType=Class'Engine.KillZDamageType'
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTKillZVolume"
   ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}

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Creation time: sk 18-3-2018 10:00:53.160 - Created with UnCodeX