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UTKillZVolume Kills pawns using KillZ interface Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- UTGame.UTKillZVolume
Variables Summary | |
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UTKillZVolume | |
class<DamageType> | KillZDamageType |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Functions Summary | ||
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![]() | ActorEnteredVolume (Actor Other)) | |
![]() | KillActor (Actor Other)) | |
![]() | PawnEnteredVolume (Pawn Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { KillZDamageType=Class'Engine.KillZDamageType' Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__UTKillZVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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