| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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UTKillZVolume Kills pawns using KillZ interface Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- UTGame.UTKillZVolume
| Variables Summary | |
|---|---|
| UTKillZVolume | |
| class<DamageType> | KillZDamageType |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | ActorEnteredVolume (Actor Other)) | |
![]() | KillActor (Actor Other)) | |
![]() | PawnEnteredVolume (Pawn Other)) | |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActorEnteredVolume Source code
KillActor Source code
PawnEnteredVolume Source code
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
KillZDamageType=Class'Engine.KillZDamageType'
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTKillZVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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