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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.GameReplicationInfo
|
+-- UTGame.UTGameReplicationInfo
|
+-- UTGame.UTOnslaughtGRI
| Variables Summary | |
|---|---|
| array<UTOnslaughtPowerCore> | CachedTeamCores |
| name | LinkSetupName |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTGameReplicationInfo |
|---|
| EFlagState |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGameReplicationInfo |
|---|
| CreateCharStatus, MeshEffect |
| Functions Summary | ||
|---|---|---|
![]() | UTOnslaughtPowerCore | GetTeamCore (byte TeamNum)) |
![]() | bool | IsNecrisTeam (byte TeamNum)) |
![]() | ReplicatedEvent (name VarName)) | |
| Variables Detail |
|---|
cache of team powercores - use GetTeamCore() to access
name of link setup currently in use
| Functions Detail |
|---|
GetTeamCore Source code
IsNecrisTeam Source code
ReplicatedEvent Source code| Defaultproperties |
|---|
defaultproperties
{
bShowMenuOnDeath=True
Name="Default__UTOnslaughtGRI"
ObjectArchetype=UTGameReplicationInfo'UTGame.Default__UTGameReplicationInfo'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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