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UTGame.UTSeqCond_MissionCheck

Extends
SequenceCondition

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_MissionCheck

Variables Summary
UTSeqCond_MissionCheck
intMissionIDToTestFor
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqCond_MissionCheck

MissionIDToTestFor Source code

var(UTSeqCond_MissionCheck) int MissionIDToTestFor;
This is the mission we are checking for


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Mission Matches")
   OutputLinks(1)=(LinkDesc="Mission Does not Match")
   ObjName="Single Player Mission Check"
   Name="Default__UTSeqCond_MissionCheck"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:56.679 - Created with UnCodeX