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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceCondition
|
+-- UTGame.UTSeqCond_MissionCheck
| Variables Summary | |
|---|---|
| UTSeqCond_MissionCheck | |
| int | MissionIDToTestFor |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.SequenceCondition |
|---|
| IsValidUISequenceObject |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
This is the mission we are checking for
| Functions Detail |
|---|
Activated Source code| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(0)=(LinkDesc="Mission Matches")
OutputLinks(1)=(LinkDesc="Mission Does not Match")
ObjName="Single Player Mission Check"
Name="Default__UTSeqCond_MissionCheck"
ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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