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UTGame.UTSeqCond_IsUsingWeapon

Extends
SequenceCondition

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_IsUsingWeapon

Variables Summary
ActorTarget
UTSeqCond_IsUsingWeapon
boolbAllowSubclass
boolbMustBeImpactHammer
boolbMustBeTranslocator
class<Weapon>RequiredWeapon
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Target Source code

var Actor Target;
player to look for inventory on

UTSeqCond_IsUsingWeapon

bAllowSubclass Source code

var(UTSeqCond_IsUsingWeapon) bool bAllowSubclass;
whether subclasses of the specified class count

bMustBeImpactHammer Source code

var(UTSeqCond_IsUsingWeapon) bool bMustBeImpactHammer;
Ii this is true, the weapon must be the Impact Hammer

bMustBeTranslocator Source code

var(UTSeqCond_IsUsingWeapon) bool bMustBeTranslocator;
Ii this is true, the weapon must be the Impact Hammer

RequiredWeapon Source code

var(UTSeqCond_IsUsingWeapon) class<Weapon> RequiredWeapon;
weapon to check


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Using It")
   OutputLinks(1)=(LinkDesc="Not Using It")
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Target",MinVars=1,MaxVars=1)
   ObjName="Is Using Weapon"
   Name="Default__UTSeqCond_IsUsingWeapon"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:56.671 - Created with UnCodeX