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condition that activates an output depending on whether one of the link setups in a list is currently active
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceCondition | +-- UTGame.UTSeqCond_IsLinkSetupActive
Variables Summary | |
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UTSeqCond_IsLinkSetupActive | |
array<name> | LinkSetupsToCheck |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | Activated ())) |
Inherited Functions from Engine.SequenceCondition |
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IsValidUISequenceObject |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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the list of link setups to check
Functions Detail |
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Defaultproperties |
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defaultproperties { OutputLinks(0)=(LinkDesc="Active") OutputLinks(1)=(LinkDesc="Not Active") ObjName="Is Link Setup Active" Name="Default__UTSeqCond_IsLinkSetupActive" ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition' } |
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