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UTGame.UTSeqCond_IsLinkSetupActive

Extends
SequenceCondition

condition that activates an output depending on whether one of the link setups in a list is currently active

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceCondition
         |   
         +-- UTGame.UTSeqCond_IsLinkSetupActive

Variables Summary
UTSeqCond_IsLinkSetupActive
array<name>LinkSetupsToCheck
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceCondition
IsValidUISequenceObject
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqCond_IsLinkSetupActive

LinkSetupsToCheck Source code

var(UTSeqCond_IsLinkSetupActive) array<name> LinkSetupsToCheck;
the list of link setups to check


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Active")
   OutputLinks(1)=(LinkDesc="Not Active")
   ObjName="Is Link Setup Active"
   Name="Default__UTSeqCond_IsLinkSetupActive"
   ObjectArchetype=SequenceCondition'Engine.Default__SequenceCondition'
}

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Creation time: sk 18-3-2018 10:00:56.661 - Created with UnCodeX