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UTGame.UTSeqEvent_GameEnded

Extends
SequenceEvent

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- UTGame.UTSeqEvent_GameEnded

Variables Summary
ActorActualWinner
ActorWinner
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

ActualWinner Source code

var Actor ActualWinner;
the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)

Winner Source code

var Actor Winner;
The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   bPlayerOnly=False
   VariableLinks(0)=(LinkDesc="Focus Actor",PropertyName="Winner")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Winning Player/Team",PropertyName="ActualWinner",bWriteable=True,MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Game Ended"
   Name="Default__UTSeqEvent_GameEnded"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Creation time: sk 18-3-2018 10:00:56.708 - Created with UnCodeX