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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceEvent
|
+-- UTGame.UTSeqEvent_GameEnded
| Variables Summary | |
|---|---|
| Actor | ActualWinner |
| Actor | Winner |
| Inherited Variables from Engine.SequenceEvent |
|---|
| ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceEvent |
|---|
| QueuedActivationInfo |
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.SequenceEvent |
|---|
| CheckActivate, RegisterEvent, Reset, Toggled |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)
The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team
| Functions Detail |
|---|
Activated Source code| Defaultproperties |
|---|
defaultproperties
{
bPlayerOnly=False
VariableLinks(0)=(LinkDesc="Focus Actor",PropertyName="Winner")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Winning Player/Team",PropertyName="ActualWinner",bWriteable=True,MinVars=1,MaxVars=255)
ObjClassVersion=2
ObjName="Game Ended"
Name="Default__UTSeqEvent_GameEnded"
ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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