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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- UTGame.UTSeqEvent_OnslaughtNodeEvent
Variables Summary |
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Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceEvent |
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QueuedActivationInfo |
Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | NotifyNodeChanged (Controller EventInstigator)) |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Functions Detail |
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Defaultproperties |
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defaultproperties { MaxTriggerCount=0 bPlayerOnly=False OutputLinks(0)=(LinkDesc="Started Building") OutputLinks(1)=(LinkDesc="Finished Building") OutputLinks(2)=(LinkDesc="Destroyed") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Node Team's PowerCore",bWriteable=True,MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Onslaught Node Event" ObjCategory="Objective" Name="Default__UTSeqEvent_OnslaughtNodeEvent" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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