UTGame.UTTeamStaticMesh
- Extends
- StaticMeshActor
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.StaticMeshActorBase
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+-- Engine.StaticMeshActor
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+-- UTGame.UTTeamStaticMesh
UTTeamStaticMesh
simulated event PreBeginPlay ( ) )
simulated function SetTeamNum ( byte NewTeam) )
defaultproperties
{
TeamMaterials(0)=None
TeamMaterials(1)=None
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
End Object
StaticMeshComponent=StaticMeshComponent0
Components(0)=StaticMeshComponent0
bStatic=False
bStasis=True
BlockRigidBody=False
CollisionComponent=StaticMeshComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTTeamStaticMesh"
ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
}
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Creation time: sk 18-3-2018 10:00:57.936 - Created with
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