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UTGame.UTTeamStaticMesh

Extends
StaticMeshActor

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.StaticMeshActorBase
      |   
      +-- Engine.StaticMeshActor
         |   
         +-- UTGame.UTTeamStaticMesh

Variables Summary
UTTeamStaticMesh
MaterialNeutralMaterial
array<MaterialInterface>TeamMaterials
Inherited Variables from Engine.StaticMeshActor
StaticMeshComponent

Functions Summary
event PreBeginPlay ()))
function SetTeamNum (byte NewTeam))
Inherited Functions from Engine.StaticMeshActor
PreBeginPlay


Variables Detail

UTTeamStaticMesh

NeutralMaterial Source code

var(UTTeamStaticMesh) Material NeutralMaterial;
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team

TeamMaterials Source code

var(UTTeamStaticMesh) array<MaterialInterface> TeamMaterials;
material used when owned by a team


Functions Detail

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

SetTeamNum Source code

simulated function SetTeamNum ( byte NewTeam) )


Defaultproperties

defaultproperties
{
   TeamMaterials(0)=None
   TeamMaterials(1)=None
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
   End Object
   StaticMeshComponent=StaticMeshComponent0
   Components(0)=StaticMeshComponent0
   bStatic=False
   bStasis=True
   BlockRigidBody=False
   CollisionComponent=StaticMeshComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTTeamStaticMesh"
   ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
}

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Creation time: sk 18-3-2018 10:00:57.936 - Created with UnCodeX