UTGame.UTTeleporterBase
- Extends
- Teleporter
- Modifiers
- native abstract config ( Game )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.Teleporter
|
+-- UTGame.UTTeleporterBase
Direct Known Subclasses:
UTTeleporter
Inherited Variables from Engine.Teleporter |
bCanTeleportVehicles, bChangesVelocity, bChangesYaw, bEnabled, bReversesX, bReversesY, bReversesZ, LastFired, ProductRequired, TargetVelocity, URL |
Inherited Variables from Engine.NavigationPoint |
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList |
Inherited Functions from Engine.NavigationPoint |
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation |
PortalMaterialInstance Source code
PortalTextureParameter Source code
var name PortalTextureParameter;
var
Actor PortalViewTarget;
SceneCapture
PortalCaptureComponent Source code
var(SceneCapture) int TextureResolutionX;
var(SceneCapture) int TextureResolutionY;
simulated event
bool Accept (
actor Incoming,
Actor Source ) )
InitializePortalEffect Source code
simulated
function InitializePortalEffect (
Actor Dest) )
simulated event PostBeginPlay ( ) )
Creation time: sk 18-3-2018 10:00:57.958 - Created with
UnCodeX