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UTGame.UTTeleporterBase

Extends
Teleporter
Modifiers
native abstract config ( Game )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Teleporter
         |   
         +-- UTGame.UTTeleporterBase

Direct Known Subclasses:

UTTeleporter

Constants Summary
Inherited Contants from Engine.NavigationPoint
INFINITE_PATH_COST

Variables Summary
MaterialInterfacePortalMaterial
MaterialInstanceConstantPortalMaterialInstance
namePortalTextureParameter
ActorPortalViewTarget
SoundCueTeleportingSound
TextureRenderTarget2DTextureTarget
SceneCapture
SceneCaptureComponentPortalCaptureComponent
intTextureResolutionX
intTextureResolutionY
Inherited Variables from Engine.Teleporter
bCanTeleportVehicles, bChangesVelocity, bChangesYaw, bEnabled, bReversesX, bReversesY, bReversesZ, LastFired, ProductRequired, TargetVelocity, URL
Inherited Variables from Engine.NavigationPoint
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NearestObjective, NetworkID, nextNavigationPoint, nextOrdered, ObjectiveDistance, PathCost, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, VolumeList

Structures Summary
Inherited Structures from Engine.NavigationPoint
NavigationOctreeObject

Functions Summary
eventbool Accept (actor Incoming, Actor Source ))
function InitializePortalEffect (Actor Dest))
event PostBeginPlay ()))
Inherited Functions from Engine.Teleporter
Accept, CanTeleport, PostBeginPlay, PostTouch, SpecialHandling, Touch
Inherited Functions from Engine.NavigationPoint
Accept, CanTeleport, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsAvailableTo, OnMatchingNetworks, OnToggle, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

PortalMaterial Source code

var MaterialInterface PortalMaterial;
materials for the portal effect

PortalMaterialInstance Source code

var MaterialInstanceConstant PortalMaterialInstance;

PortalTextureParameter Source code

var name PortalTextureParameter;
material parameter that we assign the rendered texture to

PortalViewTarget Source code

var Actor PortalViewTarget;
actor that the portal view is based on (used for updating Controllers' VisiblePortals array)

TeleportingSound Source code

var SoundCue TeleportingSound;
Sound to be played when someone teleports in

TextureTarget Source code

var TextureRenderTarget2D TextureTarget;
the texture that the component renders to

SceneCapture

PortalCaptureComponent Source code

var(SceneCapture) editconst SceneCaptureComponent PortalCaptureComponent;
the component that captures the portal scene

TextureResolutionX Source code

var(SceneCapture) int TextureResolutionX;
resolution parameters

TextureResolutionY Source code

var(SceneCapture) int TextureResolutionY;
resolution parameters


Functions Detail

Accept Source code

simulated event bool Accept ( actor Incoming, Actor Source ) )

InitializePortalEffect Source code

simulated function InitializePortalEffect ( Actor Dest) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   TextureResolutionX=256
   TextureResolutionY=256
   PortalTextureParameter="RenderToTextureMap"
   TeleportingSound=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
      CollisionHeight=30.000000
      CollisionRadius=50.000000
      ObjectArchetype=CylinderComponent'Engine.Default__Teleporter:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
      ObjectArchetype=SpriteComponent'Engine.Default__Teleporter:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
      ObjectArchetype=ArrowComponent'Engine.Default__Teleporter:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
      ObjectArchetype=PathRenderingComponent'Engine.Default__Teleporter:PathRenderer'
   End Object
   Components(4)=PathRenderer
   Begin Object Class=AudioComponent Name=AmbientSound ObjName=AmbientSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.Portal.Portal_Loop01Cue'
      bAutoPlay=True
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   Components(5)=AmbientSound
   bStatic=False
   bMovable=False
   CollisionComponent=CollisionCylinder
   Name="Default__UTTeleporterBase"
   ObjectArchetype=Teleporter'Engine.Default__Teleporter'
}

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Creation time: sk 18-3-2018 10:00:57.958 - Created with UnCodeX